shikra wrote:@Schnupperm – updated main trunk:
“Default” (current standard at vanilla gui install)
“Default large” – yours
cool
shikra wrote:“Default bold” – current 1.4 large. Maybe more towards more black background / clear contrast. I have found this of some benefit on mini quad fast flying in noisey environment. Brain interprets data that bit faster / easier. Great in conjunction with simple screen 0 say volts + timer.
Yes. That was exactly the reason for which I first changed only the digits in the default font to a large size.
shikra wrote:For AHI pitch / roll –Must admit I’m not getting need for roll as never experienced need for this!! Are cameras not fitted level – or plane not trimmed?
I find horizon varies so much + plane moves around so much it’s a bit unnecessary.
When you said plane you are right: when flying FPV with my new plane I think I don't need the AHI because the real horizon is visible almost all the time. In fact most of the time I had no OSD installed at all. But for copters I have 2.5 reasons:
1. Camera with no gimbal stabilisation: When flying FF or for any other reason the real horizon is not on your monitor, I find it helpful when the AHI corresponds to the real pitch and roll angles.(And it looks so cool, when the AHI follows exactly the real horizon when visible;-)
2. Camera whith gimbal stabilisation: I know that I'm not supposed to fly FPV with a cam on a gimbal... but in that case a "real" AHI helps a lot.
2.5: Even in a real plane the AHI matches the real horizon....

shikra wrote:Also note that although we can tune the horizon bar – it not possible with center hair or AHI sidebar centers – can only be moved a whole character up/down.
That's no problem: You can pitch the camera for fine tuning.
shikra wrote:Drift angle - same issues – any implementation needs to have minimal memeory overhead – and for lesser used functionality, must be completely excluded via define a standard. Also font space is at a premium – especially for planned future work accounting for almost all of it.
Maybe we can make existing heading arrow code? Use a second arrow with single char to side indicating it is HV Heading vector or something?
I reused the heading arrow. So I have two arrows on my screen, but I know which is which...(because I'm the one who placed them
