MultiWii OSD - MWOSD
Re: MultiWii OSD - MWOSD
@shikra
you've integrated two different filters for V/A/RSSI reading, do they also work for serial MSP-data?
My msp-current value is pretty jumpy...
you've integrated two different filters for V/A/RSSI reading, do they also work for serial MSP-data?
My msp-current value is pretty jumpy...
Re: MultiWii OSD - MWOSD
@Olaf
Cool - sounds like you're getting there!
No it doesn't currently smooth MSP. Assumption is for all FC data that whatever comes from the FC is accurate. Maybe try using a RC filter to smooth it a little. Same as what the PWM RSSI guys do. Also the supply to the OSD chip must be as smooth as possible - this affects the readings too.
Added to wish list, but quite a few items to be done before that unfortunately.
This is a bit like RSSI and voltage - some folk like the fast changing values and others like it smooth. I'm on the smooth side. My brain doesn't work that fast... lol
Cool - sounds like you're getting there!
No it doesn't currently smooth MSP. Assumption is for all FC data that whatever comes from the FC is accurate. Maybe try using a RC filter to smooth it a little. Same as what the PWM RSSI guys do. Also the supply to the OSD chip must be as smooth as possible - this affects the readings too.
Added to wish list, but quite a few items to be done before that unfortunately.
This is a bit like RSSI and voltage - some folk like the fast changing values and others like it smooth. I'm on the smooth side. My brain doesn't work that fast... lol
Re: MultiWii OSD - MWOSD
Voltage reading trough MSP data seems wrong.
I tried two different batteries on my DIY voltagedivider and both times I got different values in MWConf and from the OSD
MWConf / OSD
6.6V / 7.0V
11.6V / 12.4V
I've checked the Volt and Ampere routines in the OSD code and for the voltage it seems the MSP-data doesn't get read like the current data?
These last three lines are missing in the voltagecode, or are they hidden somewhere else?
Worst thing of all is, I've set VBATTNOMINAL to 50.3V ( 15S LiFePO ) and the 11.6V value I got, should actually be 50.1V
The whole MWii voltage monitoring seems to be limited to 3S?
Also the battwarning levels were set accordingly to suit the 15S battery, but they were shown wrong in MWConf, too.
Maybe It's an integer overflow or something. I can't find the MWII-FC calculation routines for vbatt or powermeter as well.
In which subroutine are they hidden?
I tried two different batteries on my DIY voltagedivider and both times I got different values in MWConf and from the OSD
MWConf / OSD
6.6V / 7.0V
11.6V / 12.4V
I've checked the Volt and Ampere routines in the OSD code and for the voltage it seems the MSP-data doesn't get read like the current data?
Code: Select all
//-------------- Voltage
if (!Settings[S_MAINVOLTAGE_VBAT]){ // not MWII
uint16_t voltageRaw = sensorfilter[0][SENSORFILTERSIZE];
if (!Settings[S_VREFERENCE]){
voltage = float(voltageRaw) * Settings[S_DIVIDERRATIO] * (DIVIDER1v1);
}
else {
voltage = float(voltageRaw) * Settings[S_DIVIDERRATIO] * (DIVIDER5v);
}
}
Code: Select all
//-------------- Current
if(!Settings[S_MWAMPERAGE]) {
if (!Settings[S_AMPERAGE_VIRTUAL]) { // Analogue
amperage = sensorfilter[2][SENSORFILTERSIZE]>>3;
amperage = map(amperage, Settings[S_AMPMIN]+AMPERAGEOFFSET, S16_AMPMAX, 0, AMPERAGEMAX);
if (amperage < 0) amperage=0;
}
else { // Virtual
uint32_t Vthrottle = constrain(MwRcData[THROTTLESTICK],1000,2000);
Vthrottle = constrain((Vthrottle-1000)/10,10,100);
amperage = (Vthrottle+(Vthrottle*Vthrottle*0.02))*S16_AMPMAX*0.01;
if(armed)
amperage += Settings[S_AMPMIN];
else
amperage = Settings[S_AMPMIN];
}
}
else{
amperage = MWAmperage / 100;
}
Code: Select all
else{
amperage = MWAmperage / 100;
}
These last three lines are missing in the voltagecode, or are they hidden somewhere else?
Worst thing of all is, I've set VBATTNOMINAL to 50.3V ( 15S LiFePO ) and the 11.6V value I got, should actually be 50.1V
The whole MWii voltage monitoring seems to be limited to 3S?
Also the battwarning levels were set accordingly to suit the 15S battery, but they were shown wrong in MWConf, too.
Maybe It's an integer overflow or something. I can't find the MWII-FC calculation routines for vbatt or powermeter as well.
In which subroutine are they hidden?
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Re: MultiWii OSD - MWOSD
shikra, is the main voltage indicator supposed to update on real time in flight? I am a bit puzzled why the indicator stays constantly the same while flying and I have to land and wait a second for it to update. I have the main volts indication ticked and have played around with the scale from 0-255 but have seen no difference at all (regardless whether in 200 or 50, etc)
I cannot judge how much flight time I still have unless I land..:/
Tx! otherwise the OSD is really great
I cannot judge how much flight time I still have unless I land..:/
Tx! otherwise the OSD is really great

Re: MultiWii OSD - MWOSD
@petronioaznar - yeas - should update several times a second.
If you use volts from the flight controller (i.e. select use MWii), all calibration is on the controller and the scaling will not work.
Could that be it?
If you use volts from the flight controller (i.e. select use MWii), all calibration is on the controller and the scaling will not work.
Could that be it?
Re: MultiWii OSD - MWOSD
@Olaf
All the OSD does is to display what is sent by the controller. I have only ever tested it with the simulator. Will have to try it out. Might be a while before I can...
o_lampe wrote:Voltage reading trough MSP data seems wrong.
I tried two different batteries on my DIY voltagedivider and both times I got different values in MWConf and from the OSD
All the OSD does is to display what is sent by the controller. I have only ever tested it with the simulator. Will have to try it out. Might be a while before I can...
Re: MultiWii OSD - MWOSD
o_lampe wrote:Worst thing of all is, I've set VBATTNOMINAL to 50.3V ( 15S LiFePO ) and the 11.6V value I got, should actually be 50.1V
The whole MWii voltage monitoring seems to be limited to 3S?
Also the battwarning levels were set accordingly to suit the 15S battery, but they were shown wrong in MWConf, too.
Maybe It's an integer overflow or something. I can't find the MWII-FC calculation routines for vbatt or powermeter as well.
In which subroutine are they hidden?
No idea - I never used MW FC voltage. Always seemed too complex with too many warnings
Re: MultiWii OSD - MWOSD
o_lampe wrote:
These last three lines are missing in the voltagecode, or are they hidden somewhere else?
in screen.ino...
if (Settings[S_MAINVOLTAGE_VBAT]){
voltage=MwVBat;
}
agree - its not consistent....
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- Joined: Thu Jul 31, 2014 10:57 pm
Re: MultiWii OSD - MWOSD
hola shikra, that could be it yep but where is it??
I do have mulwii selected on the OSD for voltage monitoring but all i could find on the controller was vbatscale (which is set correctly). How or where do I calibrate the consumption on the controller??? (Googled but found nothing) Thanks!

I do have mulwii selected on the OSD for voltage monitoring but all i could find on the controller was vbatscale (which is set correctly). How or where do I calibrate the consumption on the controller??? (Googled but found nothing) Thanks!
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- Joined: Tue Jun 25, 2013 1:41 pm
Re: MultiWii OSD - MWOSD
found a small bug: if FULLAHI is enabled in Config.h, the AHI line is not centered.
Fix for line 342 in Screen.ino :
Fix for line 342 in Screen.ino :
Code: Select all
< uint16_t pos = position + LINE*(Y/9) + 3 - 2*LINE + X;
---
> uint16_t pos = position - 1 + LINE*(Y/9) + 3 - 2*LINE + X;
Re: MultiWii OSD - MWOSD
@petronioaznar - am not familiar with it myself, but here is wiki
http://www.multiwii.com/wiki/index.php?title=Powermeter
@schnupperm - thanks for finding and fix. Updated...
http://www.multiwii.com/wiki/index.php?title=Powermeter
@schnupperm - thanks for finding and fix. Updated...
Re: MultiWii OSD - MWOSD
Any Processing / Java devs out there who fancy implementing drag / drop functionality for custom layouts?? Drag/drop + snap to grid stuff
It looks quite straightforward but I am stuck for time.
Almost finished putting all the screenlayout positions into XML file ready and that just leaves creation of the screen editor.
It looks quite straightforward but I am stuck for time.
Almost finished putting all the screenlayout positions into XML file ready and that just leaves creation of the screen editor.
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Re: MultiWii OSD - MWOSD
Just wanted to introduce myself and make it known that yet another person has dived into MW OSD. This is my first post on here. I have never had GPS or OSD, just basic FPV setups and crappy monitors. I ordered a Witespy KV Mod board, it arrived yesterday. Had it flashed with MW OSD and wired up within about 2 hours and geeked out on the cool factor of what a real OSD looks like considering I've never seen one in person and Youtube doesn't do it much justice. Tonight I spent about another 2 hours researching RC filters and getting RSSI from my FrSky D4R-II to the OSD and it is working very well. I have the Witespy uBlox 6M GPS coming in a couple of days... Hope to have this system polished for the arrival of my pre-ordered Dom HD's. Thank You Shikra, looking forward to much more!
Re: MultiWii OSD - MWOSD
I might be missing something obvious but I cannot get my gps info showing in my osd. I got the kvmod board flashed with the newest mwosd and it's connected to naze32 acro. I got rssi from ezuhf showing in the osd and all the other info like horizon and volt is read from naze32 to osd. If I go in baseflight I get the correct gps readout and a 3d gps lock but still nothing shows in the osd. When I connect to the osd board with a fdti adapter I can see the gps info is turned on and working in the simulator and gps cords is also enabled in the on screen display in the osd. Any suggestions?
Edit; problem solved.. It was the 1.3Ghz VTX that knocked out the gps lock on ublox gps. Once I turned off the vtx the gps locks and I can get it displayed in the osd.
Edit; problem solved.. It was the 1.3Ghz VTX that knocked out the gps lock on ublox gps. Once I turned off the vtx the gps locks and I can get it displayed in the osd.
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- Joined: Wed Oct 22, 2014 10:30 am
Re: MultiWii OSD - MWOSD
I did my first LOS test flight with MW OSD running on a Witespy KV Team Mod OSD and recorded the video on the ground. I noticed several things I'm trying to iron out, but right now I just want to address a couple of the problems I'm noticing.
#1: I have a Naze32 Acro and I use a switch on my Taranis to Arm/Disarm. No matter what position the switch is in the OSD shows "DISARMED" the whole time. Does this have something to do with the OSD expecting to see a stick-sequence arm from my Taranis instead of a switch for arming?
#2: I have the option enabled on the OSD to show throttle position, but it never registers anything no matter what.
Any suggestions or insight? I'm thinking maybe since the OSD never shows an "Armed" state that perhaps the logic is it never reads the throttle signal as a result.
#1: I have a Naze32 Acro and I use a switch on my Taranis to Arm/Disarm. No matter what position the switch is in the OSD shows "DISARMED" the whole time. Does this have something to do with the OSD expecting to see a stick-sequence arm from my Taranis instead of a switch for arming?
#2: I have the option enabled on the OSD to show throttle position, but it never registers anything no matter what.
Any suggestions or insight? I'm thinking maybe since the OSD never shows an "Armed" state that perhaps the logic is it never reads the throttle signal as a result.
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Re: MultiWii OSD - MWOSD
Hi
Is it possible to make a GUI Linux64 of the current version 1.2?
I don't get the 32bit version run on my ubuntu 14.04 64bit. Tried many things but no chance.
GUI1.1 Linux64 is working very good. Thank you for that!
Is it possible to make a GUI Linux64 of the current version 1.2?
I don't get the 32bit version run on my ubuntu 14.04 64bit. Tried many things but no chance.
GUI1.1 Linux64 is working very good. Thank you for that!
Re: MultiWii OSD - MWOSD
Snowboard_Nut wrote:I did my first LOS test flight with MW OSD running on a Witespy KV Team Mod OSD and recorded the video on the ground. I noticed several things I'm trying to iron out, but right now I just want to address a couple of the problems I'm noticing.
#1: I have a Naze32 Acro and I use a switch on my Taranis to Arm/Disarm. No matter what position the switch is in the OSD shows "DISARMED" the whole time. Does this have something to do with the OSD expecting to see a stick-sequence arm from my Taranis instead of a switch for arming?
#2: I have the option enabled on the OSD to show throttle position, but it never registers anything no matter what.
Any suggestions or insight? I'm thinking maybe since the OSD never shows an "Armed" state that perhaps the logic is it never reads the throttle signal as a result.
Yo, regarding to the DISARMED message, have you changed the config.h to BASEFLIGHT mode?
Cheerz,
B
Re: MultiWii OSD - MWOSD
Snowboard_Nut's issue ssolve dove ron fpvlab. ahd 2 devices connected on same serial port at same time (frsky telemetry)
Re: MultiWii OSD - MWOSD
davidross87 wrote:Hi
Is it possible to make a GUI Linux64 of the current version 1.2?
I don't get the 32bit version run on my ubuntu 14.04 64bit. Tried many things but no chance.
GUI1.1 Linux64 is working very good. Thank you for that!
Sure - no problem. probably next week though as bit tied up at moment. On a +ve it now has a basic layout editor you can try out for moving stuff around on the screen.
Re: MultiWii OSD - MWOSD
Hey!
I finally had a flight after suspending my quad and with an amp meter attached. I had a full flight... 4705mA drained from the pack on the OSD and my charger put 4628mA back in! Woohoo... I'm very impressed.
Few questions:-
- Is there anyway to stop the flight timer if the throttle is at 0%?
- When the battery get's low the battery icon/voltage flashes which is great. But with a screen it could be missed.. Since I'm knew to FPV I'm generally looking at the middle of the screen. Would there be a way to have "Battery Low" flash much like "Armed" does? I'm gonna dig into the code myself and see if I can add it, but I think this would be a good option for screen fpvers vs goggles.
Issue:-
- This is not related to the MWOSD, but I'm hoping someone knows a solution. The MinimOSD fails to "boot" when the battery is connected (I see video but no overlay). If I unplug the battery and plug it back in, it works every time. My MinimOSD is powered via the Witespy EZ3.0 black with the 5V bridges soldered (so no other voltage input). The FC is powered via 3A Turnigy uBec.
Ben
I finally had a flight after suspending my quad and with an amp meter attached. I had a full flight... 4705mA drained from the pack on the OSD and my charger put 4628mA back in! Woohoo... I'm very impressed.
Few questions:-
- Is there anyway to stop the flight timer if the throttle is at 0%?
- When the battery get's low the battery icon/voltage flashes which is great. But with a screen it could be missed.. Since I'm knew to FPV I'm generally looking at the middle of the screen. Would there be a way to have "Battery Low" flash much like "Armed" does? I'm gonna dig into the code myself and see if I can add it, but I think this would be a good option for screen fpvers vs goggles.
Issue:-
- This is not related to the MWOSD, but I'm hoping someone knows a solution. The MinimOSD fails to "boot" when the battery is connected (I see video but no overlay). If I unplug the battery and plug it back in, it works every time. My MinimOSD is powered via the Witespy EZ3.0 black with the 5V bridges soldered (so no other voltage input). The FC is powered via 3A Turnigy uBec.
Ben
Re: MultiWii OSD - MWOSD
@davidross87
Please can you try this version out.. It is compatible with 1.2 OSD code...
I have not done any help files and its only intended to be basic until someone has time to make it into a proper drag / drop GUI .....
+ GUI - OSD layouts can be edited from GUI
+ GUI - 256 OSD layouts can be created / stored on GUI
+ GUI - switches turn green when enabled
https://drive.google.com/uc?export=down ... F8tN2VVbE0
Please can you try this version out.. It is compatible with 1.2 OSD code...
I have not done any help files and its only intended to be basic until someone has time to make it into a proper drag / drop GUI .....
+ GUI - OSD layouts can be edited from GUI
+ GUI - 256 OSD layouts can be created / stored on GUI
+ GUI - switches turn green when enabled
https://drive.google.com/uc?export=down ... F8tN2VVbE0
davidross87 wrote:Hi
Is it possible to make a GUI Linux64 of the current version 1.2?
I don't get the 32bit version run on my ubuntu 14.04 64bit. Tried many things but no chance.
GUI1.1 Linux64 is working very good. Thank you for that!
Re: MultiWii OSD - MWOSD
@fastrack
stop timer on zero throttle - whats the requirement to have this instead of stopping when disarmed? It possible with code hack of course.
battery low flash warning - added to wish list. Prob next release
Power up issues...
maybe try this in config.h
//#define STARTUPDELAY 2000 // Enable alternative startup delay (in ms) to allow MAX chip voltage to rise fully and initialise before configuring
stop timer on zero throttle - whats the requirement to have this instead of stopping when disarmed? It possible with code hack of course.
battery low flash warning - added to wish list. Prob next release
Power up issues...
maybe try this in config.h
//#define STARTUPDELAY 2000 // Enable alternative startup delay (in ms) to allow MAX chip voltage to rise fully and initialise before configuring
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Re: MultiWii OSD - MWOSD
shikra wrote:@davidross87
Please can you try this version out.. It is compatible with 1.2 OSD code...
I have not done any help files and its only intended to be basic until someone has time to make it into a proper drag / drop GUI .....
+ GUI - OSD layouts can be edited from GUI
+ GUI - 256 OSD layouts can be created / stored on GUI
+ GUI - switches turn green when enabled
https://drive.google.com/uc?export=down ... F8tN2VVbE0
Hi, thank you it works great on linux with 64 bit. Thank you very much for that.
But I am not sure how to select the items to move and so on. But moving things works already.
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- Joined: Fri Oct 24, 2014 9:21 am
Re: MultiWii OSD - MWOSD
Found out how it works to move the things and it is great. Will play with it and try it with my copter tomorrow.
Re: MultiWii OSD - MWOSD
shikra wrote:@fastrack
stop timer on zero throttle - whats the requirement to have this instead of stopping when disarmed? It possible with code hack of course.
battery low flash warning - added to wish list. Prob next release
Power up issues...
maybe try this in config.h
//#define STARTUPDELAY 2000 // Enable alternative startup delay (in ms) to allow MAX chip voltage to rise fully and initialise before configuring
Your probably right... Now that I think about it more, scratch that idea... as I know it's dangerous to leave it armed when resting! - I even have a smart toggle switch to disarm too (programmed on my Taranis). I have MOTOR_STOP enabled, so I do not think of disarming, but it's bad!
I'll try the STARTUPDELAY... Sounds like what I need. It's weird power cycling works. I guess there's a capacitor somewhere that's holding a charge.
Ben
Re: MultiWii OSD - MWOSD
I think the issue is the max chip needs a full 5v to operate, but the atmega starts working before the Max chip is ready. There is a default of 1 sec delay. In bad case maybe it needs longer, but that is still hell of a time to get to full volts. Maybe there is another issue not identified. For my copters i only need a very small delay....
It may also be related to camera - especially if >600 tvl
It may also be related to camera - especially if >600 tvl
Re: MultiWii OSD - MWOSD
shikra wrote:I think the issue is the max chip needs a full 5v to operate, but the atmega starts working before the Max chip is ready. There is a default of 1 sec delay. In bad case maybe it needs longer, but that is still hell of a time to get to full volts. Maybe there is another issue not identified. For my copters i only need a very small delay....
It may also be related to camera - especially if >600 tvl
Yeah I did read with higher res cameras people have needed to press the reset button the Minim, I haven't tried that. As I knew power cycling worked.
I'll give some stuff a try and let you know!
Ben
Re: MultiWii OSD - MWOSD
Shikra,
I have a Witespy KVTeam minimOSD that seems to fry Naze32's when connected to the telemetry pins in the centre of the board, the OSD is supplied by 12v through the video output stage with only the tx / rx pins connected to the Naze.
Am I doing something really stupid, why is this happening, I cannot supply it via 5v from the bec it only functions from the 12v side?
I have a Witespy KVTeam minimOSD that seems to fry Naze32's when connected to the telemetry pins in the centre of the board, the OSD is supplied by 12v through the video output stage with only the tx / rx pins connected to the Naze.
Am I doing something really stupid, why is this happening, I cannot supply it via 5v from the bec it only functions from the 12v side?
Re: MultiWii OSD - MWOSD
Hey guys,
Need some guidance for a beginner (ME). I have this OSD setup with a Naze32 full board in a Juggernaut Wing. Everything is working OK except I have a few of the issues that some have mentioned in the past.
I saw the answers on page 1 and page 2 of this thread on how to fix this, but working in medicine and not computer programming has left me confused and don' quite understand what I need to do. So I need some noobie 101 on how to resolve these issues.
1. I am getting part of the word ARM/Disarm in the compass like others have mentioned. Can someone guide me as to what I have to do to resolve this?
2. Callsign,.. How can I get the Callsign to "time out" and disappear after a short period of time, say 10 seconds or so?? My Callsign stays up on the screen all the time.
Thanks,
Rich
Need some guidance for a beginner (ME). I have this OSD setup with a Naze32 full board in a Juggernaut Wing. Everything is working OK except I have a few of the issues that some have mentioned in the past.
I saw the answers on page 1 and page 2 of this thread on how to fix this, but working in medicine and not computer programming has left me confused and don' quite understand what I need to do. So I need some noobie 101 on how to resolve these issues.
1. I am getting part of the word ARM/Disarm in the compass like others have mentioned. Can someone guide me as to what I have to do to resolve this?
2. Callsign,.. How can I get the Callsign to "time out" and disappear after a short period of time, say 10 seconds or so?? My Callsign stays up on the screen all the time.
Thanks,
Rich
Re: MultiWii OSD - MWOSD
Guys, my MinimOSD is powered from 5V only, all works fine, BUT in the MW_OSD_GUI I can't save the settings when powered and connected with the FTDI... ?
Is there any magic I have missed?
Many thanks,
B
Is there any magic I have missed?
Many thanks,
B
Re: MultiWii OSD - MWOSD
have you got the gui version that matches the sketch version?
Re: MultiWii OSD - MWOSD
Deet wrote:have you got the gui version that matches the sketch version?
Thanks for your reply, yes of coz I could set it up BEFORE the 5V mod...
Re: MultiWii OSD - MWOSD
@ Blackdog:
For callsign - it should display callsign every 5 minutes for 4 secs. I just tried and it worked OK for me.
Code now revised to display where you want via gui positioning and also the following can be amended in config.h:
CALLSIGNINTERVAL - Define how frequently to display Callsign (in seconds) - default 60 seconds
CALLSIGNDURATION - Define how long to display Callsign (in seconds) - default 4 seconds
CALLSIGNALWAYS - Enable to permanently display Callsign instead of timed callsign
FREETEXT - Enable to use switchable freetext on OSD instead of timed callsign
edit removed incorrec tinfo
For callsign - it should display callsign every 5 minutes for 4 secs. I just tried and it worked OK for me.
Code now revised to display where you want via gui positioning and also the following can be amended in config.h:
CALLSIGNINTERVAL - Define how frequently to display Callsign (in seconds) - default 60 seconds
CALLSIGNDURATION - Define how long to display Callsign (in seconds) - default 4 seconds
CALLSIGNALWAYS - Enable to permanently display Callsign instead of timed callsign
FREETEXT - Enable to use switchable freetext on OSD instead of timed callsign
edit removed incorrec tinfo
Last edited by shikra on Thu Nov 13, 2014 9:57 am, edited 1 time in total.
Re: MultiWii OSD - MWOSD
@bulesz:
Check your FTDI adapter is giving out +5v witha meter - don't rely upon what the screen print says !
@Gaijin - no idea other than check your jumpers and wiring is correct. i'd definitely check the OSD is correctly earthed.
Check your FTDI adapter is giving out +5v witha meter - don't rely upon what the screen print says !
@Gaijin - no idea other than check your jumpers and wiring is correct. i'd definitely check the OSD is correctly earthed.
Re: MultiWii OSD - MWOSD
Hi there,
I just tried today the MinimOSD I received a few days back. I have two newbie questions :
At first I could get no overlay on the image (from Mobius vid out). After searching I was hinted to look into PAL/NTSC. I set PAL in the GUI, and then got both image and overlay. I am puzzled because I didn't expect it to work without jumping the PAL pad. Am I missing something ?
Also I don't seem to get any info from the Flip32+/Cleanflight FC I connect to : no mag/alt, athough it was configured in the OSD GUI. Is there anything special to do to get info from the FC ? I did cross Tx/Rx wires so Rx goes to Tx and vice versa.
Thank you in advance !
I just tried today the MinimOSD I received a few days back. I have two newbie questions :
At first I could get no overlay on the image (from Mobius vid out). After searching I was hinted to look into PAL/NTSC. I set PAL in the GUI, and then got both image and overlay. I am puzzled because I didn't expect it to work without jumping the PAL pad. Am I missing something ?
Also I don't seem to get any info from the Flip32+/Cleanflight FC I connect to : no mag/alt, athough it was configured in the OSD GUI. Is there anything special to do to get info from the FC ? I did cross Tx/Rx wires so Rx goes to Tx and vice versa.
Thank you in advance !
Re: MultiWii OSD - MWOSD
The PAL jumper is redundant
Re: MultiWii OSD - MWOSD
@Bossa - not tried cleanflight, but on baseflight I think you have to enable it. If still not working, check baud rate OK
Re: MultiWii OSD - MWOSD
New Java update does not allow the GUI to run. Registry entry lists 1.8 GUI looks for 1.7.
Re: MultiWii OSD - MWOSD
Hi Exidous
I upgraded to Win7 64 bit with Java 1.8.0_25 and the GUI is working OK for me here. It previously had 1.7
I upgraded to Win7 64 bit with Java 1.8.0_25 and the GUI is working OK for me here. It previously had 1.7
Re: MultiWii OSD - MWOSD
I am running the same. Must have been an issue with the update. Completely deleted everything Java and reinstalled fresh.
Now if I could just get the OSD to display the overlay powered by anything other than the FTDI......
Now if I could just get the OSD to display the overlay powered by anything other than the FTDI......
Re: MultiWii OSD - MWOSD
I am having an issue, two actually... the first being flickering text, and the second being gibberish display... both are displayed in the video posted below... I apologize if these issues have been discussed before, but I haven't been able to turn up anything useful from searches.. probably wording my issues wrong. \\
I have tried reuploading the font file numerous times, tried eeprom'ing and reflashing mwosd, nothing seems to fix the gibberish issue. This is my second minimosd with mwosd, the previous one doesn't have that problem. Both however flicker... I have the video in/out wires plugged in WITHOUT 5v/ground attached, could the ground be the issue? I have an LC filter wired in as well, so I'm fairly certain its not an issue with dirty power.
This is the youtube video displaying the problems.
http://youtu.be/pI4Qq9UUmEg
I have tried reuploading the font file numerous times, tried eeprom'ing and reflashing mwosd, nothing seems to fix the gibberish issue. This is my second minimosd with mwosd, the previous one doesn't have that problem. Both however flicker... I have the video in/out wires plugged in WITHOUT 5v/ground attached, could the ground be the issue? I have an LC filter wired in as well, so I'm fairly certain its not an issue with dirty power.
This is the youtube video displaying the problems.
http://youtu.be/pI4Qq9UUmEg
Re: MultiWii OSD - MWOSD
JimLe wrote:I am having an issue, two actually... the first being flickering text, and the second being gibberish display... both are displayed in the video posted below... I apologize if these issues have been discussed before, but I haven't been able to turn up anything useful from searches.. probably wording my issues wrong. \\
I have tried reuploading the font file numerous times, tried eeprom'ing and reflashing mwosd, nothing seems to fix the gibberish issue. This is my second minimosd with mwosd, the previous one doesn't have that problem. Both however flicker... I have the video in/out wires plugged in WITHOUT 5v/ground attached, could the ground be the issue? I have an LC filter wired in as well, so I'm fairly certain its not an issue with dirty power.
This is the youtube video displaying the problems.
http://youtu.be/pI4Qq9UUmEg
You haven't loaded the font file
In that board you need to
1. solder the ground link
2. power bother ends of the board (or solder the +5v link temporarily)
before you load the font file.
powering from the USB alone doesn't power the video chip, and that is where the font file loads to:
I had a flicker issue once when I had the video wiring too close to as ESC. I have set up and or owned about 10 of theses OSDs and never needed any filtering at all
One Thing I found useful was to leave the earth link bridged all the time
MultiWii OSD - MWOSD
Deet wrote:You haven't loaded the font file
In that board you need to
1. solder the ground link
2. power bother ends of the board (or solder the +5v link temporarily)
before you load the font file.
powering from the USB alone doesn't power the video chip, and that is where the font file loads to:
I had a flicker issue once when I had the video wiring too close to as ESC. I have set up and or owned about 10 of theses OSDs and never needed any filtering at all
One Thing I found useful was to leave the earth link bridged all the time
Thanks! I didn't realize that about powering the video chip, I must have done that on the last one without thinking about it.
I will have to check it all when I get home. My video wires most likely are resting on an ESC. Thanks again!
Re: MultiWii OSD - MWOSD
Ok, so I tried what Deet posted above, had my board powered by 12v lipo and usb during font upload and I'm getting the same output.
Edit: alright cancel that, I only thought it was plugged in, I have resolved the issue with the font not loading.
Edit: alright cancel that, I only thought it was plugged in, I have resolved the issue with the font not loading.
Dim overlay
Thanks for making and updating MWOSD.
I have Naze32 with Baseflight, minimOSD and 700 TVL Sony CCD camera.
Regardless what font I upload, the overlay is very dim.
Is there any fix for this issue?
Cheers,
I have Naze32 with Baseflight, minimOSD and 700 TVL Sony CCD camera.
Regardless what font I upload, the overlay is very dim.
Is there any fix for this issue?
Cheers,
Re: MultiWii OSD - MWOSD
Thanks Pigsy
Unfortunately I don't think there is a true fix for this. The cameras are working outside of the defined specification.
You can try #3 from the FAQ to see if it helps....
But I can't remember if they are in 1.2 or in 1.3 code from SW repository
https://code.google.com/p/multiwii-osd/wiki/FAQ
//#define FASTPIXEL // Optional - may improve resolution - especially hi res cams
//#define WHITEBRIGHTNESS 0x00 // Optional change from default 0x00=120%,0x01=100%,0x10=90%,0x11=80% default is 0x01=100%
//#define BLACKBRIGHTNESS 0x00 // Optional change from default 0x00=0%,0x01=10%,0x10=20%0x11=30% default is 0x00=0%
Unfortunately I don't think there is a true fix for this. The cameras are working outside of the defined specification.
You can try #3 from the FAQ to see if it helps....
But I can't remember if they are in 1.2 or in 1.3 code from SW repository
https://code.google.com/p/multiwii-osd/wiki/FAQ
//#define FASTPIXEL // Optional - may improve resolution - especially hi res cams
//#define WHITEBRIGHTNESS 0x00 // Optional change from default 0x00=120%,0x01=100%,0x10=90%,0x11=80% default is 0x01=100%
//#define BLACKBRIGHTNESS 0x00 // Optional change from default 0x00=0%,0x01=10%,0x10=20%0x11=30% default is 0x00=0%
Re: MultiWii OSD - MWOSD
Perhaps I missed it but I did search.
Using Pauls modded board, I have a 3s battery plugged into the bat and ground pins but I cannot get the voltage to show any reading.
Is there something i missed?
Used the gui to turn off mw voltage reading.
Using Pauls modded board, I have a 3s battery plugged into the bat and ground pins but I cannot get the voltage to show any reading.
Is there something i missed?
Used the gui to turn off mw voltage reading.
Re: MultiWii OSD - MWOSD
On my way home from work, will switch it to use bat2, however if I'm feeding bat1, wouldn't I see voltage for video?
Re: MultiWii OSD - MWOSD
Tried using bat2 and still not working :/