Maybe it is just me, but i relay like the motor control in GUI on my MK.
It would be useful tool to fine balance your props without unplugging servo connector and use of servo tester.
Motor control in GUI
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- Posts: 13
- Joined: Wed Mar 21, 2012 9:37 pm
Re: Motor control in GUI
Useful but it's really quite dangerous.
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- Posts: 7
- Joined: Tue Dec 20, 2011 8:37 pm
Re: Motor control in GUI
I use it to try motor by motor and turn the prop in relation to motor bell... Not all motors at the same time.
Re: Motor control in GUI
Chaosdestro0 wrote:Useful but it's really quite dangerous.
+1
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- Posts: 7
- Joined: Tue Dec 20, 2011 8:37 pm
Re: Motor control in GUI
It looks that im the stupid one here.
That i go threw all the troubles, to have perfect copter, with zero vibrations.

That i go threw all the troubles, to have perfect copter, with zero vibrations.
Re: Motor control in GUI
Totally not stupid and totally not dangerous.
How would it be dangerous?
[x] Motor test (click to enable).
Then sliders/whatever for each motor. Checkbox for "all motors".
Makes perfect sense.
Message can be made like
motor_idx (if high bit is set, all motors) + 2 byte motor speed (i.e. 1000..2000us).
motor control message doesn't get sent unless motor test is enabled etc.
How would it be dangerous?
[x] Motor test (click to enable).
Then sliders/whatever for each motor. Checkbox for "all motors".
Makes perfect sense.
Message can be made like
motor_idx (if high bit is set, all motors) + 2 byte motor speed (i.e. 1000..2000us).
motor control message doesn't get sent unless motor test is enabled etc.
Re: Motor control in GUI
dongs wrote:How would it be dangerous?
depends on the usb cable length
Re: Motor control in GUI
Yes, nobody uses multiwii with bluetooth
Re: Motor control in GUI
I use BT sometimes.
Verry handy when calibrating Mag...
It already exist a build with this feature.
Called DynEq.
Based on 1.7 and lots of sensors is added since then.
I found it in my arcive if someone is intreseted.
Verry handy when calibrating Mag...

It already exist a build with this feature.
Called DynEq.
Based on 1.7 and lots of sensors is added since then.
I found it in my arcive if someone is intreseted.