6DOF-Razor-v11 breakoutboard

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nonaak
Posts: 2
Joined: Mon Apr 30, 2012 7:27 pm

6DOF-Razor-v11 breakoutboard

Post by nonaak »

Hallo All,

I'm planning to make a quadcopter.
So i look in my Arduino box for some thinks that i can use. I want to make a quadcopter whit a Arduino Mega and a breakout board the: 6DOF-razor-v11.
http://www.sparkfun.com/products/10010

Its a analog combo board whit a ADXL335 a LPR530AL and the LY530ALH. only in the firmware2.0 i don't find nothing for the 2 last chips.
Do some body use this Board before, or can some body help my a bit for what i have to do in the firmware2.0.

My program skils are like my Engels ( not super :oops: )

Manny thanks to all

LenzGr
Posts: 166
Joined: Wed Nov 23, 2011 10:50 am
Location: Hamburg, Germany
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Re: 6DOF-Razor-v11 breakoutboard

Post by LenzGr »

This board uses the analog sensors than the ArduIMU with which I experimented before. The MultiWii code base does support the analog accelerometer already; it's just the analog gyro support that is missing in 2.0. I have a patch for that, but I would have to look into updating and getting it merged with the trunk: viewtopic.php?f=6&t=909

LenzGr
Posts: 166
Joined: Wed Nov 23, 2011 10:50 am
Location: Hamburg, Germany
Contact:

Re: 6DOF-Razor-v11 breakoutboard

Post by LenzGr »

I've updated the code to the latest 2.0-dev version now. I have not added a special #define for the 6DOF Razor board (I use the same sensors on my ArduIMU), but you can now enable the analog accelerometer and gyros by uncommenting the following lines in config.h:

Code: Select all

      /* ADC accelerometer */ // for 5DOF from sparkfun, uses analog PIN A1/A2/A3
      //#define ADCACC

      /* ADC gyroscope */ // Used for ArduIMUv2 or other boards with analog gyros, uses analog PIN A6/A7/A3
      //#define ADCGYRO


You can get the source tree from here: https://code.launchpad.net/~lenzgr/+jun ... WiiArduIMU

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