MWii development beyond v2.4

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MWii development beyond v2.4

Postby Hamburger » Mon May 16, 2016 9:02 pm

Hi everyone,
it has been a long time - lots of alternate FCs in existance and the original MWii google code repository gone.

After some consultation with Alex and PatrikE we will continue maintaining the original code base - albeit with a slightly shifted focus. Main aspects are
  1. do not break compatibility with 328p and 32u4 mcu
  2. focus on 2560 mcu support (without waisting the endless resources of this mcu)
  3. continue following Alex' basic guidelines (not a product, not academic but usable and very flyable)
  4. fix what is broken
  5. add features sparingly but avoid what is beyond the scope of a FC
  6. evolve hardware support
  7. have fun

As a first step, I have access to the new repository at github. and have revived the nightly build with COPTERTEST compilations.
More to come over time (it is getting warmer and flying is just nice) Just wanted to let you know it is not completely over - yet.

Thoughts anyone?
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Re: MWii development beyond v2.4

Postby copterrichie » Mon May 16, 2016 9:19 pm

Good to know MWii is alive.
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Re: MWii development beyond v2.4

Postby Kbev5709 » Mon May 16, 2016 9:29 pm

Are people like EOSBandi going to still be involved? Would love to see updated WinGUI and things like that.
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Re: MWii development beyond v2.4

Postby gregd72002 » Mon May 16, 2016 10:32 pm

What about MW website revamp, maybe it would be good time to do so? :)
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Re: MWii development beyond v2.4

Postby Hamburger » Tue May 17, 2016 8:23 am

Website is Alex" domain alone. You will have to address him
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Re: MWii development beyond v2.4

Postby carlonb » Tue May 17, 2016 2:18 pm

very happy that MWii continue ...
I hope Alex, Hamburger and all developers will complete (togheter Eosbandi if read this post) some improvements in navigation features.
Improve Automatic Landing routine (i've suggested something time ago).
As per Naz...a, the possibility to move the copter (loiter) while in Hold position.
Improve altitude control (go up....go down...) while in Hold position.
Bye all
Enjoi MWii, season started.
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Re: MWii development beyond v2.4

Postby copterrichie » Tue May 17, 2016 2:25 pm

I believe the question should be, just how much outside pressure is being applied by members of the FAA and other protesting entities to suspend development? There are bills in the US congress and similar bills in other countries making it harder for drone owners/builders.
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Re: MWii development beyond v2.4

Postby Hamburger » Wed May 18, 2016 7:39 am

I cannot see any law prohibiting my developing some FC software. Whether local law regulates your using it is a different matter
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Re: MWii development beyond v2.4

Postby Leo » Wed May 18, 2016 7:54 am

Well, I am very happy about the news!

I don't plan on switching to any new hardware. MW and 2560 work fine for me. However tweaks e.g. filtering and cleanup wouldn't hurt any.
And I'm sure other platforms e.g. Cleanflight have improved algorithms that could be implemented in MW.

I would also hope that EOSBandi will update WinGUI to the latest MW version.

I'm all for the mentioned main aspects and look forward to contributing in any way I can.

Many thanks to all active contributors!
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Re: MWii development beyond v2.4

Postby mgros » Wed May 18, 2016 9:25 pm

Fantastic new MWII versions!!!!!
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Postby ezio » Thu May 19, 2016 7:05 am

Finally!

Bart
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Re: MWii development beyond v2.4

Postby carlonb » Fri May 27, 2016 3:39 pm

Hi guys,
Where and when we can suggest something and so find some new devs ? :mrgreen:
Bye all
carlo
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Re: MWii development beyond v2.4

Postby howardhb » Sun May 29, 2016 9:00 pm

...and I'm still here too ;)
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Re: MWii development beyond v2.4

Postby RCvertt » Mon May 30, 2016 7:02 am

Hamburger wrote:...
a. do not break compatibility with 328p and 32u4 mcu
b. focus on 2560 mcu support (without waisting the endless resources of this mcu)
...
f. evolve hardware support


Thoughts anyone?

Hi. Good to see it continuing.

Not sure I understand (a and b). Arduino now supports 32 bit chips on the Arduino Zero and Arduino Due, so that sounds like the two boards that should be supported. Now that arduino officially supports 32 bit chips, I don't understand the legacy support of much older chips still?

I only like the 328p because it's on the promini and Nano boards that I use. I bet those boards will soon use the Arduino Zero chip.

I support what ever path is taken though.
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Re: MWii development beyond v2.4

Postby Stars112 » Fri Jun 10, 2016 11:28 am

MultiWii 2.5 MUST HAVE:

- OneShot (Multi)
- Air Mode
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Re: MWii development beyond v2.4

Postby handsomejackuk » Fri Jun 10, 2016 7:18 pm

long may it last i still have my home built flight controller with an arduino nano 328p arduino i still find it a challenge with cleanflight so easy to access the command line. but i have just reflashed tonite to get rid of my barometer as i dont use it anymore... what is the latest version that is known to work 100% with and arduin 328p please as i think my version may be a few years old now ?

thanks again

Al.
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Re: MWii development beyond v2.4

Postby PatrikE » Sat Jun 11, 2016 9:31 am

you can find the stable releases here.
https://code.google.com/archive/p/multiwii/

they should all work on a 328.
2.4 can be tight to fit with too many sensors though.
but without Gps and baro it should work.
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Re: MWii development beyond v2.4

Postby gregd72002 » Sat Jun 11, 2016 11:02 pm

I'm using 2.4 on 328 with baro and gps but no LED or Alarm. It takes around 93% of the available space. Runs with no problems.
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Re: MWii development beyond v2.4

Postby RCvertt » Sun Aug 06, 2017 6:27 am

No visible movement in this thread in a year. No real movement on this project in 2 years. This project still on life support or is it time to call it?
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Re: MWii development beyond v2.4

Postby Hamburger » Sun Aug 06, 2017 11:15 am

right - I need to consolidate some changes and submit. Thanks for reminding me.
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Re: MWii development beyond v2.4

Postby synersignart » Sun Aug 06, 2017 2:30 pm

is there any thing I can Do? since im still studying how those MSP works might need some help
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Re: MWii development beyond v2.4

Postby synersignart » Mon Aug 07, 2017 3:30 am

(EOSBandi) are you still active???
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Re: MWii development beyond v2.4

Postby carlonb » Mon Aug 07, 2017 5:49 pm

synersignart wrote:(EOSBandi) are you still active???

Andras Schaffer alias Eosbandi has a repo here https://github.com/EosBandi?tab=overview&from=2016-12-01&to=2016-12-31 but But seems inactive since 2016.
I loved his MultiWiiWinGui!
I hope he is fine. Andras please nock If you are there :)
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Re: MWii development beyond v2.4

Postby RCvertt » Wed Aug 09, 2017 8:20 am

Hamburger wrote:right - I need to consolidate some changes and submit. Thanks for reminding me.
Sounds great! Eager and willing to test when ready.
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Re: MWii development beyond v2.4

Postby synersignart » Fri Aug 11, 2017 8:00 am

carlonb wrote:
synersignart wrote:(EOSBandi) are you still active???

Andras Schaffer alias Eosbandi has a repo here https://github.com/EosBandi?tab=overview&from=2016-12-01&to=2016-12-31 but But seems inactive since 2016.
I loved his MultiWiiWinGui!
I hope he is fine. Andras please nock If you are there :)


me too I love it in a way its sad to find it outdated , if fact I want to contact him as well as other developers because I want to update his software and improve it more.
infact after Google map change API I have to rebuild partially his software inorder to keep up. I have other ideas on how. but unfortunately im no programmer So I'd need help from some of you guys. PM me if anyone interested to develop it further.
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Re: MWii development beyond v2.4

Postby carlonb » Tue Aug 15, 2017 4:50 pm

synersignart wrote:
carlonb wrote:
synersignart wrote:(EOSBandi) are you still active???

Andras Schaffer alias Eosbandi has a repo here https://github.com/EosBandi?tab=overview&from=2016-12-01&to=2016-12-31 but But seems inactive since 2016.
I loved his MultiWiiWinGui!
I hope he is fine. Andras please nock If you are there :)


me too I love it in a way its sad to find it outdated , if fact I want to contact him as well as other developers because I want to update his software and improve it more.
infact after Google map change API I have to rebuild partially his software inorder to keep up. I have other ideas on how. but unfortunately im no programmer So I'd need help from some of you guys. PM me if anyone interested to develop it further.

I looked at MultiWiiWinGui but it's difficult for me.
I would like an upgrade and its compatibility with iNAV that uses the same communication protocol with some minor modification.
If someone starts, with a little boost I can help.
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Re: MWii development beyond v2.4

Postby synersignart » Wed Aug 16, 2017 3:10 am

looks good with me, how do we get around. ? Id have the fixed up codes mostly on maps
But whats your specialty?

for the fact the original WinGUI is alot easier to understand than Mission Planner by Adupilot much less function though. but setup is pretty straightforward so are the missions.
anyone Plays around with C# Visual studio here then ?

I'd Like to add Trigger cam function to they waypoint though but this would require modifying the codes of the multiwii and the GUI just have no idea how go about it .
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Re: MWii development beyond v2.4

Postby synersignart » Fri Aug 18, 2017 3:22 am

what about you Ezio , perhaps you can shed some inputs on updating this software.
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Re: MWii development beyond v2.4

Postby synersignart » Thu Sep 21, 2017 2:39 am

ring ring . anyone , still interested in developing further?
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Re: MWii development beyond v2.4

Postby RCvertt » Fri Sep 22, 2017 7:08 am

Wish I could help in that respect but I'm not a programmer.

I have 2.4 installed in my Banana Hobbies V22. Not sure Level mode is working that great for the motors but it hovers good with level mode off and the accel only on the motor tilt servos.

I'll have to get the exact values but the accel appears to have roll and pitch swapped and going the wrong direction. Using the MPU6050 sensor option with no "forced" orientation, just default sensor orientation.

It's a little difficult to tell if the accel is going the correct direction. The roll and pitch indicators work good but don't respond to code changes. After changing the sensor orientation in code, the numeric values on the bottom left of the configurator did change.
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Re: MWii development beyond v2.4

Postby synersignart » Mon Sep 25, 2017 3:55 am

me too , but I been working with some programmers trying to understand the last official MW codes in order to do developments on it. whats funny is none of them are RC Pilots but familiar in other field of robitics
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MWii development beyond v2.4

Postby ezio » Mon Oct 02, 2017 2:17 pm

synersignart wrote:what about you Ezio , perhaps you can shed some inputs on updating this software.
I haven't touched C# for ages. I think there is no point to keep multiwii alive any longer. Inav does the same thing as multiwii much better.

Sent from my Nexus 5 using Tapatalk
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Re: MWii development beyond v2.4

Postby Pedro14755 » Tue Oct 03, 2017 2:32 am

This is great news. I am an avid user of 8bit boards running Atmega32U4. Specifically AlienWii. It doesn't have all the bells and whistles that a lot of you guys use but I love them anyway :)

I hope that it is OK to ask here, but I am interested in the implementation of config profiles in 2.4 as discussed here http://www.multiwii.com/forum/viewtopic.php?f=8&t=2538 and was wondering if anyone might be able to tell me a little about it please?
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Re: MWii development beyond v2.4

Postby juanquy » Tue Oct 03, 2017 3:43 am

YEAH!!!! Good News!
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Re: MWii development beyond v2.4

Postby synersignart » Tue Oct 03, 2017 4:19 am

looks good , the reason I'd ask is to fix whis winGUI by EOSBandi thats falling apart. and make it work for newer boards
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Re: MWii development beyond v2.4

Postby PatrikE » Wed Oct 04, 2017 12:47 pm

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Re: MWii development beyond v2.4

Postby Pedro14755 » Sun Oct 08, 2017 11:10 am

Thanks a lot PatrikE
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