WinGUI public beta

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nhadrian
Posts: 421
Joined: Tue Oct 25, 2011 9:25 am

Re: WinGUI public beta

Post by nhadrian »

Hi Roman and EOSBandi,

the same issue here, but I'm using xbee modules. I'm sure sometimes xbee loses some bytes in a packet, and Wingui quits with error message. I think too that once connection is established with the winGUI, it should ignore these broken packages and ask for next one. So error messages should applied only if connection can't establish or no valid data arrives from the beginning.

BR
Adrian

kalle123
Posts: 106
Joined: Sun Oct 09, 2011 10:07 am

Re: WinGUI public beta

Post by kalle123 »

Cronalex wrote:how do I make it work with ubuntu??


It works on Vbox on my Linux machine.
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bmp-.jpg

Joachim08
Posts: 31
Joined: Sat Mar 17, 2012 10:10 am

Re: WinGUI public beta

Post by Joachim08 »

Hi Eosbandi,
i cant seem to get your GUI to work with the newest 2.0 dev of April 14.
I get an error that there is no valid answer from the FC.

Can anybody out there confirm this ?

Regards

Joachim

KeesvR
Posts: 194
Joined: Fri May 27, 2011 6:51 pm
Location: The Netherlands

Re: WinGUI public beta

Post by KeesvR »

Yes, we must wait till EosBandi is back to change this.

nhadrian
Posts: 421
Joined: Tue Oct 25, 2011 9:25 am

Re: WinGUI public beta

Post by nhadrian »

I hope he'll be back soon...

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EOSBandi
Posts: 802
Joined: Sun Jun 19, 2011 11:32 am
Location: Budapest, Hungary
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Re: WinGUI public beta

Post by EOSBandi »

Hi All !
Finally I'm back... it took much more longer than I expected, but now I can steal some time for WinGUI and I2CGPS. I'll update the I2CGPS code first (in the upcoming couple of days), then will implement the new MWC serial protocol, which is quite impressive.) Stay tuned....
EOSBandi

Joachim08
Posts: 31
Joined: Sat Mar 17, 2012 10:10 am

Re: WinGUI public beta

Post by Joachim08 »

Cant wait to use your GUI again for the new dev !

Wayne
Posts: 86
Joined: Sun Jul 31, 2011 10:44 pm

Re: WinGUI public beta

Post by Wayne »

Welcome back EOSBandi .
You have been gone so long I was going to start looking for you in other forums.

ApoC
Posts: 31
Joined: Fri Feb 10, 2012 2:16 pm

Re: WinGUI public beta

Post by ApoC »

Yeah, wie need u EOSBandi. ;)

Because your GUI is working on the switches, that are for the AUX channels are. In the Standard MWii GUI i cant switch GPS (and all others) in, because i cant "tell" this little box to be there. Whatever i do, it isnt present. I can do it many times, this white boxes disappears every time...:/

In your GUI i can do this things very easy - and its work.

KeesvR
Posts: 194
Joined: Fri May 27, 2011 6:51 pm
Location: The Netherlands

Re: WinGUI public beta

Post by KeesvR »

Welcome back, maybe soon I can test GPS.

marbalon
Posts: 107
Joined: Thu Aug 18, 2011 10:59 am

Re: WinGUI public beta

Post by marbalon »

Hi,
i found one bug. In original GUI I can set D for pitch and roll for more than 50 but when I connect with winGUI I get error message.
Nice to see you back EOSBandi!

Cheers,
Marcin.

TTM
Posts: 3
Joined: Thu May 24, 2012 4:17 pm

Re: WinGUI public beta

Post by TTM »

Hello EOSBandi,

Could you please update if you have any plans to support new protocol in your wingui app? It is really nice piece of software btw, thank you for your work.

TnAeroNut
Posts: 2
Joined: Mon Jul 02, 2012 12:39 am

Re: WinGUI public beta

Post by TnAeroNut »

Great job, EOSBandi.

It appears that MWGUIControls\throttle_expo_control.cs is missing from the repo in svn29? I know you just committed new files, any chance you missed this one?

thanks,
Rick H.

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EOSBandi
Posts: 802
Joined: Sun Jun 19, 2011 11:32 am
Location: Budapest, Hungary
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Re: WinGUI public beta

Post by EOSBandi »

TnAeroNut wrote:Great job, EOSBandi.

It appears that MWGUIControls\throttle_expo_control.cs is missing from the repo in svn29? I know you just committed new files, any chance you missed this one?

thanks,
Rick H.

updated

TnAeroNut
Posts: 2
Joined: Mon Jul 02, 2012 12:39 am

Re: WinGUI public beta

Post by TnAeroNut »

Got it. Thanks.

Tazzy
Posts: 75
Joined: Sun Jun 19, 2011 4:45 pm
Location: Sweden

Re: WinGUI public beta

Post by Tazzy »

Hello Andras
I have an idea to a function in your excellent gui, how about an Magnetic declination calculator in the settings tab ?
And eventual an option in the future to save that value to the copter with serial protocol ?
I also would love to have an option to use text to talk in gui just to inform me about bat level and other settings.

Thanks Andras for your good work with both gps and wingui !!

// Fredde

ReM
Posts: 14
Joined: Sun Jul 08, 2012 12:02 pm
Location: Lithuania

Re: WinGUI public beta

Post by ReM »

From kml log file:

<coordinates>
22,88143,55,0917,8
22,8814283,55,0916983,8
22,8814283,55,0916966,8
22,8814266,55,0916966,8
22,881425,55,0916966,8
22,8814233,55,0916966,8
22,8814216,55,0916966,8

Regional settings problem? With us is a sign of the decimal - ","...

jy0933
Posts: 180
Joined: Wed Jun 27, 2012 4:24 pm

wingui>>ground station!!!

Post by jy0933 »

may I give some suggestions?

afaik... it is possible to output frsky telemetry sensor data to pc thru ftdi. for FPVers, (i dont know how many people like me using laptop as display) it will be pretty useful if i can get all info from one screen.
I feel the realtime data page can be modded to be a ground station interface.

We got gps data, heading, alt, control panel, sensor status,motor status, radio status. the cruise speed can be calculated based on gps data. (they can be downlinked thru xbee or similar radio)
fpv video/audio comes from video rx input (purely just video and audio)
sensor data can be import from radio thru ftdi, showing: current, power, temp, battery voltage(each cell), motor rpm(over lay with current one?)

the only problem i found will be... 3 set of different radio.. and wire from tx to pc will be annoying.. i'm looking for a way to output sensors' data to either FC or xbee. so control tx can move around freely( or maybe even awesome.. everything go for xbee?)

best

J

Mac9
Posts: 45
Joined: Thu Oct 20, 2011 2:47 pm
Contact:

Re: WinGUI public beta

Post by Mac9 »

Hi All satisfied users,
Has any one experienced problems with MultiWiiWinGUI 2.1 and MultiWii 2.1 _shared r1076 ? or am I the first ?
The following symptoms seem to exist when I run the combination of the above on a CRIUS Pro AIN V1:
In the "Real time data display tag" BEEPER, LEDMAX, LANDLIGHT and HEADADJ all shown selected in various combinations across Aux 1 to Aux 4 and cannot be deselected. The box can be cleared but when an attempt is made to down load then the box reinstates its self.
Arming the Hex via Yaw lights the Camtrig box in "The real time data display". The Hex does in fact arm it seems that the only thing wrong is the display.
All the above symptoms do not occur when I down load version MultiWii 2.1. As yet I have not tried to fly with this combination but as I am only interested in one r1076 benefit I will resist the urge to try until I get some answers.

Regards

John

wilco1967
Posts: 156
Joined: Thu Aug 18, 2011 6:04 pm
Location: Winterswijk, Netherlands

Re: WinGUI public beta

Post by wilco1967 »

yes,
same here......

The newest dev versions don't work correctly with MultiWiiWinGui.
Using the ordinary MultiWiiconf works fine.

Mis
Posts: 203
Joined: Fri Apr 01, 2011 12:23 am

Re: WinGUI public beta

Post by Mis »

This is due to Alex changes in r1057 : - only the needed BOX ITEMS are used and sent to the GUI

Mac9
Posts: 45
Joined: Thu Oct 20, 2011 2:47 pm
Contact:

Re: WinGUI public beta

Post by Mac9 »

Mis wrote:This is due to Alex changes in r1057 : - only the needed BOX ITEMS are used and sent to the GUI


Hi Mis,
Not sure I understand what you mean by only needed BOX ITEMS what defines the need? Does this also apply to the problem with display of arming ? :?

Regards

John

carlonb
Posts: 210
Joined: Sun Apr 03, 2011 6:29 pm

Re: WinGUI public beta

Post by carlonb »

Hi Eosbandi,
Just now I downloaded the last WinGui 2.1 but it don't run I have only a generic windows error message "Error in MultiwiiwinGUI".
The previous version of wingui is working correctly.
Of course I try to dowload and reinstall it again and again, but same error.
My system is Windows XP service pack 2 it is correct ?
Any suggestion ?

Thanks a lot, Carlo

msev
Posts: 186
Joined: Thu Apr 14, 2011 11:49 am

Re: WinGUI public beta

Post by msev »

Eosbandi,...When will you start with arduplane port :P ?

lorentz
Posts: 8
Joined: Wed Sep 12, 2012 9:39 pm

Re: WinGUI public beta

Post by lorentz »

Hello EOSBandi,

I'm successfully using Multiwii WinGui for debugging my homemade autopilot.
May I make a request to display the instruments beside the video capture window ?
Even better would be overlaying the attitude informations on the video as with an HUD.
Besides testing, this would be useful during FPV flights when visibility is scarce
or video link with OSD data is disturbed.
Having some hints on aircraft attitude and heading to home could save the plane.
What do you think ?

Thank you and regards

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dramida
Posts: 473
Joined: Mon Feb 28, 2011 12:58 pm
Location: Bucharest
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Re: WinGUI public beta

Post by dramida »

For the past two months it seems that Mr. EosBandi has better things to do with his time :(

jy0933
Posts: 180
Joined: Wed Jun 27, 2012 4:24 pm

Re: WinGUI public beta

Post by jy0933 »

this might not be a fair request.. but I wonder if we can get a update to 2.2dev of this.... for tuning.. and it is really helpful as GC when doing AP

thanks

Mystic3D
Posts: 31
Joined: Sat Jan 12, 2013 2:33 am

WinGUI public beta

Post by Mystic3D »

Can you use WinGUI with MW 2.2 r1311?

MultiWii Conf does not like my Laptop. Tried new Java, .Net, serial, no luck.

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EOSBandi
Posts: 802
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WinGUI public beta

Post by EOSBandi »

eventually it will be updated, it is on my list.

jy0933
Posts: 180
Joined: Wed Jun 27, 2012 4:24 pm

Re: WinGUI public beta

Post by jy0933 »

awesome.. thanks

Mystic3D
Posts: 31
Joined: Sat Jan 12, 2013 2:33 am

WinGUI public beta

Post by Mystic3D »

Mystic3D wrote:Can you use WinGUI with MW 2.2 r1311?

MultiWii Conf does not like my Laptop. Tried new Java, .Net, serial, no luck.


Answered my own question, bad idea. I would have thought since the values were the same variables between Versions. Tri went wacko . Back to using the OLED to set PID's.

crazyal
Posts: 84
Joined: Tue Sep 04, 2012 11:25 pm

Re: WinGUI public beta

Post by crazyal »

i have done a little work on the wingui, so it uses the checkboxnames from the copter.
you can see my changes on github: https://github.com/luggi/Baseflight-Win ... its/master

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EOSBandi
Posts: 802
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Location: Budapest, Hungary
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Re: WinGUI public beta

Post by EOSBandi »

crazyal wrote:i have done a little work on the wingui, so it uses the checkboxnames from the copter.
you can see my changes on github: https://github.com/luggi/Baseflight-Win ... its/master


Terrific! Currently reviewing your changes, will commit them to the main repo and release an interim version which will support latest MultiWii dev :D

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