This poses a danger in low memory situations: Although the function itself is rarely used (everyone I know use the TX sticks to arm), flipping a single bit in the AUX matrix engages the engines - something that can happen accidently if memory is running low or while tinkering with the code.
Since arming can be disabled for the sticks, I added a #define to optionally remove the arming capability from the AUX switches as well; so if one doesn't use it, one can put an additional safeguard in place against accidental arming.
It also recovers a few bytes of flash memory
![Smile :-)](./images/smilies/icon_e_smile.gif)
Here is the comparison with the patches:
https://github.com/wertarbyte/multiwii- ... le_aux_arm