MultiWii EZ-GUI

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ezio
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Odp: MultiWii AllinOne for Android [update 20/08/2012]

Post by ezio »

flyrobot wrote:Hi Bart,

So, without GPS on multirotor we can passing phone coordinate to multiwii, is it real time data? does it means to use as position hold ?
If yes, so the quad will move to folllow the phone if i move the phone? Correct me if im wrong.

Btw thank you for this great software. Now i was thinking how to make it long range BT. I only get approx.50 meter.

John

Well you are wrong. It works like external bluetooth gps for the multiwii. But if I have a gps (I'm wainting for it more then month now) I will try to make a patch for multiwii and I think it will be possible make a quad follow the phone.

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Odp: MultiWii AllinOne for Android [update 20/08/2012]

Post by ezio »

To sebbi
Thanks for the information. Baner has been removed now.

I know about this bug. I will try to fix it in the next relase.

flyrobot
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Re: Odp: MultiWii AllinOne for Android [update 20/08/2012]

Post by flyrobot »

ezio wrote:
flyrobot wrote:Hi Bart,

So, without GPS on multirotor we can passing phone coordinate to multiwii, is it real time data? does it means to use as position hold ?
If yes, so the quad will move to folllow the phone if i move the phone? Correct me if im wrong.

Btw thank you for this great software. Now i was thinking how to make it long range BT. I only get approx.50 meter.

John

Well you are wrong. It works like external bluetooth gps for the multiwii. But if I have a gps (I'm wainting for it more then month now) I will try to make a patch for multiwii and I think it will be possible make a quad follow the phone.

Ok thanks, im waiting the next release.

John

signal15
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Re: MultiWii AllinOne for Android [update 20/08/2012]

Post by signal15 »

Sebbi wrote:Ads in a 500+ downloads app? Are you sure you want to ruin your app (it's too close to the navigation buttons) this way? You wont get more than a few cents a day/week and annoy a lot of users ...


I agree. I would rather just give you a couple bucks.

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Re: MultiWii AllinOne for Android [update 20/08/2012]

Post by ezio »

Hi
If you want to translate this app here is strings.xml http://perso.numericable.fr/ezio/strings.xml
please send me translated files here eziosoft@gmail.com

thanks

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Re: MultiWii AllinOne for Android [update 20/08/2012]

Post by Sebbi »

Hi Ezio,

i translated the strings to German (http://www.sebbi.de/files/ezio_strings_de.xml). Some strings were left alone, because I thought they work better this way. Currently the TTS (text to speech btw, not speach as in your strings.xml) is in English, will this change to German when you implement multiple languages? You could leave that choice to the user (language selection in the settings/config).

Also some ideas for improvements:
- Extend (Sherlock)PreferenceActivity for the settings and get rid of that "save settings" button this way.
- Change of protocol version shouldn't require a restart
- Automatically read the new values after pressing reset
- Round the numbers in the GPS screen and output copter values in the same format as the phone values (i understand you don't have GPS on your copter, do you need screenshots of the current state? Or a sizable donation to buy some GPS device? *g*)
- also ... I like the idea of opensourcing the application as the rest of MultiWii is also opensource (I suggest publishing on Github and if code quality is of concern, don't worry ... nobody will judge you)

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Re: MultiWii AllinOne for Android [update 20/08/2012]

Post by ezio »

to thornton and Sebbi - thanks for the translation I'll publish it asap.

Sebbi thanks for the advice. As I'm not a android programmer (I have never used java too) it is very helpful.

I have ordered a GPS a month ago and keep waiting for a delivery ... I hate waiting..

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Re: MultiWii AllinOne for Android [update 23/08/2012]

Post by ezio »

Update:
//+"save settings" button removed.
//+Automatically read the new values after pressing reset
//+Round the numbers in the GPS screen and output copter values in the same format as the phone values
//+ more languages German added
//+ in dashboard 2 the "g-force" corrected for different sensors (value should be correct after first arm)
//+ Reconnect bug fixed
//+ copter's path on mapView

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Re: MultiWii AllinOne for Android [update 25/08/2012]

Post by ezio »

Update:
25/08/2012
+important bug fixed
+German translation corrected
+Other, Config and About moved to the "real" menu
+map overlay added - battery information
+small GUI change

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Re: MultiWii AllinOne for Android [update 28/08/2012]

Post by ezio »

small update:
//+Hungarian added
//+Polish added
//+language can be forced
//+you on the map

pm1
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Re: MultiWii AllinOne for Android [update 28/08/2012]

Post by pm1 »

Hi,
very nic app. But in in latest version I get a fc when I switch to map view.

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Re: MultiWii AllinOne for Android [update 28/08/2012]

Post by ezio »

//+voltage alarm added
//+Map force close should be fixed
//+Frequent TTS time can be set

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Re: MultiWii AllinOne for Android [update 28/08/2012]

Post by ezio »

//+copter control added (but do NOT fly using it)

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Re: MultiWii AllinOne for Android [update 07/09/2012]

Post by ezio »

//+ landscape layouts (finally!)
//+ Some padding around the text in the bottom menu ...
//+ GPS Phone Accuracy added

lazarus
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Re: MultiWii AllinOne for Android [update 07/09/2012]

Post by lazarus »

chuffin brilliant, absolutely love the app. runs really nicely on my nexus 7. only feature i that is missing for me (if it's there i've not found it yet) is the ability to configure the functions associated with the aux switches, i have to keep exiting out and using IceWinds' app to change them in the field/back yard.

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Re: MultiWii AllinOne for Android [update 07/09/2012]

Post by ezio »

lazarus wrote:chuffin brilliant, absolutely love the app. runs really nicely on my nexus 7. only feature i that is missing for me (if it's there i've not found it yet) is the ability to configure the functions associated with the aux switches, i have to keep exiting out and using IceWinds' app to change them in the field/back yard.


You got what you asked for :)

Update:
//+ AUX channels settings (please test it first)
//+ bug fix

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Re: MultiWii AllinOne for Android [update 10/09/2012]

Post by lazarus »

fantastic, just had a quick test changing saving, re reading and confirming in the gui. works beautifully. my only question is what is the difference between the set option and save to eeprom ? only set writes the changes to the controller as far as i can see, just curious . as far as I'm concerned your app is perfect for me and runs so much smoother than any others I've tried, this is now my one stop shop for all in the field programming. incredible work

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Re: MultiWii AllinOne for Android [update 10/09/2012]

Post by ezio »

I added set and save option in last update. when you trying some settings you can set and test without permanently save it. It means that after "set" configuration is only temporary and will be lost during next CF restart. Save to eeprom stores configuration permanently.

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Re: MultiWii AllinOne for Android [update 10/09/2012]

Post by timecop »

Looks pretty good, but where's the sores?

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Re: MultiWii AllinOne for Android [update 10/09/2012]

Post by nicog »

lazarus wrote:fantastic, just had a quick test changing saving, re reading and confirming in the gui. works beautifully. my only question is what is the difference between the set option and save to eeprom ? only set writes the changes to the controller as far as i can see, just curious . as far as I'm concerned your app is perfect for me and runs so much smoother than any others I've tried, this is now my one stop shop for all in the field programming. incredible work


Lazarus what makes this apk running more smooth than the others? I would love to know. Thanks you for your input.

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Re: MultiWii AllinOne for Android [update 10/09/2012]

Post by lazarus »

slickness through the interface, with icewinds app the functionality was there but moving through the app was very sluggish. trying to get to the next page of settings you have to swipe the screen, ofter it would take so long to respond that you'd think it hadn't taken the input and swipe again only to have it catch up and jump across two pages. the nexus 7 isn't low on processing power and its this slow running on that, could just be a quirk of jelly bean or the device its self but i'd not be too keen trying to run it on a slower phone or tablet. your app loads each page of settings straight away and steps back out to the selection screen just as quick. live motor updates as smoother and the dashboards run smothly. I've only seen one other multiwii app that had a similar artificial horizon (cant remember who's it was) and it did run quite nicely but was a bit unstable and did tend to lock up on me some times, though this was back around multiwii 1.8 /1.9 and i was running it on a phone so that could have contributed to that. one feature that app did have that was a bit more eye candy than a regularly used feature for me was the live sensor data graph (was before barometers and other fancy sensors that are supported now so it was only logging gyro and acc) its biggest use i found was for getting an idea how much vibration was been generated by badly balanced props and motors.

update
just tried running icewinds app with out connecting it to the copter and it smooths out a lot. just when it has data coming in that it slows down

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Re: MultiWii AllinOne for Android [update 10/09/2012]

Post by ezio »

live sensor data graph will be added soon

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Re: MultiWii AllinOne for Android [update 10/09/2012]

Post by nicog »

lazarus wrote:slickness through the interface, with icewinds app the functionality was there but moving through the app was very sluggish. trying to get to the next page of settings you have to swipe the screen, ofter it would take so long to respond that you'd think it hadn't taken the input and swipe again only to have it catch up and jump across two pages. the nexus 7 isn't low on processing power and its this slow running on that, could just be a quirk of jelly bean or the device its self but i'd not be too keen trying to run it on a slower phone or tablet. your app loads each page of settings straight away and steps back out to the selection screen just as quick. live motor updates as smoother and the dashboards run smothly. I've only seen one other multiwii app that had a similar artificial horizon (cant remember who's it was) and it did run quite nicely but was a bit unstable and did tend to lock up on me some times, though this was back around multiwii 1.8 /1.9 and i was running it on a phone so that could have contributed to that. one feature that app did have that was a bit more eye candy than a regularly used feature for me was the live sensor data graph (was before barometers and other fancy sensors that are supported now so it was only logging gyro and acc) its biggest use i found was for getting an idea how much vibration was been generated by badly balanced props and motors.

update
just tried running icewinds app with out connecting it to the copter and it smooths out a lot. just when it has data coming in that it slows down



So the others apk, are in fact just ice wind apk. I had the same issue..
But it is not the only one. Anyway have fun.

lorentz
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Re: MultiWii AllinOne for Android [update 10/09/2012]

Post by lorentz »

Hi ezio,

very good app and robust. The only thing I miss are the sliders for setting PID parameters.

Regards

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Re: MultiWii AllinOne for Android [update 10/09/2012]

Post by ezio »

lorentz wrote:Hi ezio,

very good app and robust. The only thing I miss are the sliders for setting PID parameters.

Regards


Added to "TODO" list

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Re: MultiWii AllinOne for Android [update 10/09/2012]

Post by ezio »

Translation files are here:
http://github.com/eziosoft/MultiWiiAllInOneLanguages
Feel free to modify them.

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Re: MultiWii AllinOne for Android [update 10/09/2012]

Post by crashlander »

lorentz wrote:Hi ezio,
very good app and robust. The only thing I miss are the sliders for setting PID parameters.
Regards

Hello, better yet to make PID's input as numbers, since sliders are very hard to use on smaller devices (always had problems/"could not" set I as 0.00something on NAZE32 configurator).

Regards Andrej

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Re: MultiWii AllinOne for Android [update 10/09/2012]

Post by nicog »

Andrei, you realize that latest naze32 configurator has + - buttons also making 0.00something very easy right?. If not check it up again.

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Re: MultiWii AllinOne for Android [update 10/09/2012]

Post by ezio »

Update:
//+ Graphs

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Re: MultiWii AllinOne for Android [update 10/09/2012]

Post by crashlander »

nicog wrote:Andrei, you realize that latest naze32 configurator has + - buttons also making 0.00something very easy right?. If not check it up again.

THX it looks/works good now!

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Re: MultiWii AllinOne for Android [update 24/09/2012]

Post by ezio »

update:
//+ test Frsky basic support. Hub frames are supported but not decoded yet. MultiWii and Frysky connection are sepateted. Small progress bar above action bar shows TX RSSI.
//+ dashboard 1 and 2 buttons are back
//+ gui improvements
//+ bug fix

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Re: MultiWii AllinOne for Android [update 24/09/2012]

Post by ezio »

I don't have a frysky yet. Could someone check if my implementation of frysky protocol works ?

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Re: MultiWii AllinOne for Android [update 24/09/2012]

Post by lorentz »

Hi ezio,

I tested MultiWii AllinOne with an Archos 80 G9 tablet and it worked great.
I used a cheap chinese Bluetooth to serial module to connect the tablet to a 430 MHz transceiver.
It would be great to connect the radio directly to the tablet through an FTDI cable.
I'm completely unaware of Android development but I think it should be possible.
I found some Android apps with a serial terminal that can connected to FTDI cables.
It should also allow to directly plug 3DR radios (the USB one) to the tablet.
What do tou think ?

Thank you and regards

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Re: MultiWii AllinOne for Android [update 24/09/2012]

Post by Sebbi »

ezio wrote:I don't have a frysky yet. Could someone check if my implementation of frysky protocol works ?


The app crashes when FrSky Connect is pressed without a device set in the settings. But it works and displays RSSI and the raw values of the voltages.

What are your plans in further implementing this?

FrSky transmits lots of values and could very well be used for all the dashboards in your app. Pitch/Angle/Yaw could be transmitted in a custom frame or we missuse the acc values or something ;-)

P.S.: Regarding USB connectivity, there are two projects implementing FTDI (http://code.google.com/p/android-ftdi-u ... r-package/) and other USB-serial-bridges (http://code.google.com/p/usb-serial-for-android/) on Android. As far as I can see there is nothing for the atmel32u4 (promicro / nanowii) yet.

P.P.S.: There is someone who made a USB video capture dongle work on his Android tablet: http://www.rcgroups.com/forums/showthre ... 574&page=2 (from last year) ... if this would work as a background for the dashboards tablets running your app would be the ultimate FPV thing ... well, and then use the HDMI out to connect to an Occulus Rift ;-) That's my dream version of doing FPV (OSD from telemetry so when the video link shuts down the model is still flyable and goggles with a large FOV). I guess it will have to work with a laptop first though ;-)

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Re: MultiWii AllinOne for Android [update 24/09/2012]

Post by Gimbal »

would be realy nice to have it for airplane acrotrainer and horizon to ;-)

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Re: MultiWii AllinOne for Android [update 24/09/2012]

Post by furex »

Just Perfect. IMO, no more to add

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Re: MultiWii AllinOne for Android [update 24/09/2012]

Post by flyrobot »

Hi Ezio,

This is great app, i always waiting for this app update on my android play store apps update.
Its perfect, now i am waiting for way point feature on coming multiwii version.

Many thanks Ezio.

John

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Re: MultiWii AllinOne for Android [update 24/09/2012]

Post by ezio »

Sebbi wrote:
ezio wrote:I don't have a frysky yet. Could someone check if my implementation of frysky protocol works ?


The app crashes when FrSky Connect is pressed without a device set in the settings. But it works and displays RSSI and the raw values of the voltages.

What are your plans in further implementing this?

FrSky transmits lots of values and could very well be used for all the dashboards in your app. Pitch/Angle/Yaw could be transmitted in a custom frame or we missuse the acc values or something ;-)

P.S.: Regarding USB connectivity, there are two projects implementing FTDI (http://code.google.com/p/android-ftdi-u ... r-package/) and other USB-serial-bridges (http://code.google.com/p/usb-serial-for-android/) on Android. As far as I can see there is nothing for the atmel32u4 (promicro / nanowii) yet.

P.P.S.: There is someone who made a USB video capture dongle work on his Android tablet: http://www.rcgroups.com/forums/showthre ... 574&page=2 (from last year) ... if this would work as a background for the dashboards tablets running your app would be the ultimate FPV thing ... well, and then use the HDMI out to connect to an Occulus Rift ;-) That's my dream version of doing FPV (OSD from telemetry so when the video link shuts down the model is still flyable and goggles with a large FOV). I guess it will have to work with a laptop first though ;-)



Well right now there is nothing more I can do it with it. My dream is to transfer all information via frsky telemetry and show it on the phone. But currently there is no good implementation of frsky in multiwii code. I think for boards with one serial port we need to develop something like I2C_GPS or even better maybe it is possible to implement frsky in I2C_GPS. Maybe we can use software serial.
I'm thinking of attaching another arduino board to current serial port and use it to pull the data from multiwii at speed 115200 then convert it to frysky friendly format and send it via software serial at speed 9600 to frsky receiver. But probably I will not have enough free time to try it.

About USB connectivity. Well I looked at it. And it is not that hard to achieve. But the problem is that I don't have equipment to test it, and it will not work on every phone and tablet. Probably need root access. That's why it is not very user friendly. And what you need it for? Bluetooth transceivers are very cheap now.

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Re: MultiWii AllinOne for Android [update 24/09/2012]

Post by Alexinparis »

Hi,

I also like this app, it's perfect on my galaxy s2.
I think it's time to develop a little bit more the "follow me" option.
everyone with a smartphone an a bluetooth module could potentially benefit from it. even unthinkable some month ago.

another small thing to be compliant with recent dev: you can't rely on BOX items order, you have now to read the BOX name (self describing option, the GUI should no more have static code about BOX name)

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Re: MultiWii AllinOne for Android [update 24/09/2012]

Post by ezio »

Alexinparis wrote:Hi,

I also like this app, it's perfect on my galaxy s2.
I think it's time to develop a little bit more the "follow me" option.
everyone with a smartphone an a bluetooth module could potentially benefit from it. even unthinkable some month ago.

another small thing to be compliant with recent dev: you can't rely on BOX items order, you have now to read the BOX name (self describing option, the GUI should no more have static code about BOX name)


I thought about "follow me" option. It is simple to add. We have to overwrite home position. We have a MSP_WP_SET command but it is not implemented and I don't have a time to look at it.

Yea I know about BOX items. I will do it soon.

PS. Alex let me know when (and where exactly) you fly in bois de vincennes. We have to meet each other.

Bart

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Re: MultiWii AllinOne for Android [update 24/09/2012]

Post by ezio »

update

//+ frsky hub frames and values are now displayed. Still not decoded. Only altitude is decoded.
//+ bug fix

mahowik
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Re: MultiWii AllinOne for Android [update 25/09/2012]

Post by mahowik »

Thanks you guys for great project! :)

Does it possible to add offline/online map tracking by using gps coordinates and course from frsky hub?

p.s. I had this idea some time ago ;) http://forum.rcdesign.ru/f90/thread287324.html

thx-
Alex

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Re: MultiWii AllinOne for Android [update 25/09/2012]

Post by JussiH »

I like this very much, if it was not for the fact that it disconnects when I choose any item on the "dock" in the bottom of the screen...it connects fine, but as soon as I choose PID, Graphs, Dashboard or anything else it will disconnect immediately....

Latest multiwii dev version (works fine on the other Multiwii android app). Android 4.0 on Medion Lifetab...App version 2.71.33

Great work, looks good... where do I donate to the Beer-pool:D

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Re: MultiWii AllinOne for Android [update 25/09/2012]

Post by ezio »

Image
:)

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Re: MultiWii AllinOne for Android [update 25/09/2012]

Post by mahowik »

mahowik wrote:Does it possible to add offline/online map tracking by using gps coordinates and course from frsky hub?

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Re: MultiWii AllinOne for Android [update 25/09/2012]

Post by ezio »

mahowik wrote:
mahowik wrote:Does it possible to add offline/online map tracking by using gps coordinates and course from frsky hub?



I'm working right now on offline maps.

but how we can send data from multiwii over frsky ? Maybe someone can implement this ?
Last edited by ezio on Wed Sep 26, 2012 1:19 am, edited 1 time in total.

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Re: MultiWii AllinOne for Android [update 25/09/2012]

Post by ezio »

JussiH wrote:I like this very much, if it was not for the fact that it disconnects when I choose any item on the "dock" in the bottom of the screen...it connects fine, but as soon as I choose PID, Graphs, Dashboard or anything else it will disconnect immediately....

Latest multiwii dev version (works fine on the other Multiwii android app). Android 4.0 on Medion Lifetab...App version 2.71.33

Great work, looks good... where do I donate to the Beer-pool:D



Strange. I have no idea what may be the cause.
No errors ? only disconnect ?
Have you try it on other android devices ?

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Re: MultiWii AllinOne for Android [update 25/09/2012]

Post by mahowik »

ezio wrote:
mahowik wrote:
mahowik wrote:Does it possible to add offline/online map tracking by using gps coordinates and course from frsky hub?

I'm working right now on offline maps.

but how we can send data from multiwii over frsky ? Maybe someone can implement this ?

Cool! Thanks!

It's already possible to send main data (gps coordinates/speed, course, altitude, number sat., distance to home etc.) from flight controller to TX side over frsky hub protocol viewtopic.php?f=7&t=1929&start=20
I'm using this about month and so happy to have telemetry on my turnigy9x LCD with er9x-frsky firmware.

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Odp: MultiWii AllinOne for Android [update 25/09/2012]

Post by ezio »

mahowik wrote:

It's already possible to send main data (gps coordinates/speed, course, altitude, number sat., distance to home etc.) from flight controller to TX side over frsky hub protocol viewtopic.php?f=7&t=1929&start=20
I'm using this about month and so happy to have telemetry on my turnigy9x LCD with er9x-frsky firmware.


As I understand it works only on mega boards. Is there a way to use it on pro mini?

mahowik
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Re: Odp: MultiWii AllinOne for Android [update 25/09/2012]

Post by mahowik »

ezio wrote:As I understand it works only on mega boards. Is there a way to use it on pro mini?

Yes, only for mega, BUT it possible to do with special converter (slave processor that acts as a I2C bridge)...
viewtopic.php?f=7&t=1929&start=10#p19975
http://www.rc-cam.com/forum/index.php?/ ... interface/

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