WinGUI public beta

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Re: WinGUI public beta

Postby nhadrian » Fri Mar 30, 2012 6:51 pm

Hi Roman and EOSBandi,

the same issue here, but I'm using xbee modules. I'm sure sometimes xbee loses some bytes in a packet, and Wingui quits with error message. I think too that once connection is established with the winGUI, it should ignore these broken packages and ask for next one. So error messages should applied only if connection can't establish or no valid data arrives from the beginning.

BR
Adrian
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Re: WinGUI public beta

Postby kalle123 » Sat Apr 14, 2012 5:22 pm

Cronalex wrote:how do I make it work with ubuntu??


It works on Vbox on my Linux machine.
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Re: WinGUI public beta

Postby Joachim08 » Sat Apr 21, 2012 10:31 am

Hi Eosbandi,
i cant seem to get your GUI to work with the newest 2.0 dev of April 14.
I get an error that there is no valid answer from the FC.

Can anybody out there confirm this ?

Regards

Joachim
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Re: WinGUI public beta

Postby KeesvR » Sat Apr 21, 2012 10:35 am

Yes, we must wait till EosBandi is back to change this.
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Re: WinGUI public beta

Postby nhadrian » Tue Apr 24, 2012 5:04 am

I hope he'll be back soon...
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Re: WinGUI public beta

Postby EOSBandi » Tue Apr 24, 2012 3:19 pm

Hi All !
Finally I'm back... it took much more longer than I expected, but now I can steal some time for WinGUI and I2CGPS. I'll update the I2CGPS code first (in the upcoming couple of days), then will implement the new MWC serial protocol, which is quite impressive.) Stay tuned....
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Re: WinGUI public beta

Postby Joachim08 » Tue Apr 24, 2012 3:27 pm

Cant wait to use your GUI again for the new dev !
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Re: WinGUI public beta

Postby Wayne » Tue Apr 24, 2012 4:20 pm

Welcome back EOSBandi .
You have been gone so long I was going to start looking for you in other forums.
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Re: WinGUI public beta

Postby ApoC » Tue Apr 24, 2012 6:35 pm

Yeah, wie need u EOSBandi. ;)

Because your GUI is working on the switches, that are for the AUX channels are. In the Standard MWii GUI i cant switch GPS (and all others) in, because i cant "tell" this little box to be there. Whatever i do, it isnt present. I can do it many times, this white boxes disappears every time...:/

In your GUI i can do this things very easy - and its work.
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Re: WinGUI public beta

Postby KeesvR » Wed Apr 25, 2012 10:25 am

Welcome back, maybe soon I can test GPS.
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Re: WinGUI public beta

Postby marbalon » Tue May 01, 2012 9:56 pm

Hi,
i found one bug. In original GUI I can set D for pitch and roll for more than 50 but when I connect with winGUI I get error message.
Nice to see you back EOSBandi!

Cheers,
Marcin.
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Re: WinGUI public beta

Postby TTM » Thu May 24, 2012 4:21 pm

Hello EOSBandi,

Could you please update if you have any plans to support new protocol in your wingui app? It is really nice piece of software btw, thank you for your work.
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Re: WinGUI public beta

Postby TnAeroNut » Mon Jul 02, 2012 1:04 am

Great job, EOSBandi.

It appears that MWGUIControls\throttle_expo_control.cs is missing from the repo in svn29? I know you just committed new files, any chance you missed this one?

thanks,
Rick H.
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Re: WinGUI public beta

Postby EOSBandi » Mon Jul 02, 2012 1:07 am

TnAeroNut wrote:Great job, EOSBandi.

It appears that MWGUIControls\throttle_expo_control.cs is missing from the repo in svn29? I know you just committed new files, any chance you missed this one?

thanks,
Rick H.

updated
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Re: WinGUI public beta

Postby TnAeroNut » Mon Jul 02, 2012 1:16 am

Got it. Thanks.
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Re: WinGUI public beta

Postby Tazzy » Sun Jul 08, 2012 11:55 am

Hello Andras
I have an idea to a function in your excellent gui, how about an Magnetic declination calculator in the settings tab ?
And eventual an option in the future to save that value to the copter with serial protocol ?
I also would love to have an option to use text to talk in gui just to inform me about bat level and other settings.

Thanks Andras for your good work with both gps and wingui !!

// Fredde
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Re: WinGUI public beta

Postby ReM » Sun Jul 08, 2012 12:12 pm

From kml log file:

<coordinates>
22,88143,55,0917,8
22,8814283,55,0916983,8
22,8814283,55,0916966,8
22,8814266,55,0916966,8
22,881425,55,0916966,8
22,8814233,55,0916966,8
22,8814216,55,0916966,8

Regional settings problem? With us is a sign of the decimal - ","...
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wingui>>ground station!!!

Postby jy0933 » Fri Aug 24, 2012 7:35 pm

may I give some suggestions?

afaik... it is possible to output frsky telemetry sensor data to pc thru ftdi. for FPVers, (i dont know how many people like me using laptop as display) it will be pretty useful if i can get all info from one screen.
I feel the realtime data page can be modded to be a ground station interface.

We got gps data, heading, alt, control panel, sensor status,motor status, radio status. the cruise speed can be calculated based on gps data. (they can be downlinked thru xbee or similar radio)
fpv video/audio comes from video rx input (purely just video and audio)
sensor data can be import from radio thru ftdi, showing: current, power, temp, battery voltage(each cell), motor rpm(over lay with current one?)

the only problem i found will be... 3 set of different radio.. and wire from tx to pc will be annoying.. i'm looking for a way to output sensors' data to either FC or xbee. so control tx can move around freely( or maybe even awesome.. everything go for xbee?)

best

J
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Re: WinGUI public beta

Postby Mac9 » Sun Aug 26, 2012 2:06 pm

Hi All satisfied users,
Has any one experienced problems with MultiWiiWinGUI 2.1 and MultiWii 2.1 _shared r1076 ? or am I the first ?
The following symptoms seem to exist when I run the combination of the above on a CRIUS Pro AIN V1:
In the "Real time data display tag" BEEPER, LEDMAX, LANDLIGHT and HEADADJ all shown selected in various combinations across Aux 1 to Aux 4 and cannot be deselected. The box can be cleared but when an attempt is made to down load then the box reinstates its self.
Arming the Hex via Yaw lights the Camtrig box in "The real time data display". The Hex does in fact arm it seems that the only thing wrong is the display.
All the above symptoms do not occur when I down load version MultiWii 2.1. As yet I have not tried to fly with this combination but as I am only interested in one r1076 benefit I will resist the urge to try until I get some answers.

Regards

John
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Re: WinGUI public beta

Postby wilco1967 » Sun Aug 26, 2012 5:36 pm

yes,
same here......

The newest dev versions don't work correctly with MultiWiiWinGui.
Using the ordinary MultiWiiconf works fine.
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Re: WinGUI public beta

Postby Mis » Sun Aug 26, 2012 6:10 pm

This is due to Alex changes in r1057 : - only the needed BOX ITEMS are used and sent to the GUI
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Re: WinGUI public beta

Postby Mac9 » Mon Aug 27, 2012 9:54 am

Mis wrote:This is due to Alex changes in r1057 : - only the needed BOX ITEMS are used and sent to the GUI


Hi Mis,
Not sure I understand what you mean by only needed BOX ITEMS what defines the need? Does this also apply to the problem with display of arming ? :?

Regards

John
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Re: WinGUI public beta

Postby carlonb » Mon Sep 03, 2012 10:23 pm

Hi Eosbandi,
Just now I downloaded the last WinGui 2.1 but it don't run I have only a generic windows error message "Error in MultiwiiwinGUI".
The previous version of wingui is working correctly.
Of course I try to dowload and reinstall it again and again, but same error.
My system is Windows XP service pack 2 it is correct ?
Any suggestion ?

Thanks a lot, Carlo
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Re: WinGUI public beta

Postby msev » Sat Sep 08, 2012 9:23 am

Eosbandi,...When will you start with arduplane port :P ?
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Re: WinGUI public beta

Postby lorentz » Mon Oct 01, 2012 7:41 am

Hello EOSBandi,

I'm successfully using Multiwii WinGui for debugging my homemade autopilot.
May I make a request to display the instruments beside the video capture window ?
Even better would be overlaying the attitude informations on the video as with an HUD.
Besides testing, this would be useful during FPV flights when visibility is scarce
or video link with OSD data is disturbed.
Having some hints on aircraft attitude and heading to home could save the plane.
What do you think ?

Thank you and regards
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Re: WinGUI public beta

Postby dramida » Mon Oct 01, 2012 9:27 am

For the past two months it seems that Mr. EosBandi has better things to do with his time :(
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Re: WinGUI public beta

Postby jy0933 » Sat Jan 12, 2013 10:43 pm

this might not be a fair request.. but I wonder if we can get a update to 2.2dev of this.... for tuning.. and it is really helpful as GC when doing AP

thanks
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WinGUI public beta

Postby Mystic3D » Sun Jan 13, 2013 11:16 pm

Can you use WinGUI with MW 2.2 r1311?

MultiWii Conf does not like my Laptop. Tried new Java, .Net, serial, no luck.
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WinGUI public beta

Postby EOSBandi » Mon Jan 14, 2013 1:16 am

eventually it will be updated, it is on my list.
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Re: WinGUI public beta

Postby jy0933 » Mon Jan 14, 2013 2:28 am

awesome.. thanks
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WinGUI public beta

Postby Mystic3D » Mon Jan 14, 2013 6:11 am

Mystic3D wrote:Can you use WinGUI with MW 2.2 r1311?

MultiWii Conf does not like my Laptop. Tried new Java, .Net, serial, no luck.


Answered my own question, bad idea. I would have thought since the values were the same variables between Versions. Tri went wacko . Back to using the OLED to set PID's.
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Re: WinGUI public beta

Postby crazyal » Mon Jan 14, 2013 4:26 pm

i have done a little work on the wingui, so it uses the checkboxnames from the copter.
you can see my changes on github: https://github.com/luggi/Baseflight-Win ... its/master
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Re: WinGUI public beta

Postby EOSBandi » Wed Jan 16, 2013 8:07 pm

crazyal wrote:i have done a little work on the wingui, so it uses the checkboxnames from the copter.
you can see my changes on github: https://github.com/luggi/Baseflight-Win ... its/master


Terrific! Currently reviewing your changes, will commit them to the main repo and release an interim version which will support latest MultiWii dev :D
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