WinGUI public beta

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Mis
Posts: 203
Joined: Fri Apr 01, 2011 12:23 am

Re: WinGUI public beta

Post by Mis »

This is due to Alex changes in r1057 : - only the needed BOX ITEMS are used and sent to the GUI

Mac9
Posts: 45
Joined: Thu Oct 20, 2011 2:47 pm
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Re: WinGUI public beta

Post by Mac9 »

Mis wrote:This is due to Alex changes in r1057 : - only the needed BOX ITEMS are used and sent to the GUI


Hi Mis,
Not sure I understand what you mean by only needed BOX ITEMS what defines the need? Does this also apply to the problem with display of arming ? :?

Regards

John

carlonb
Posts: 210
Joined: Sun Apr 03, 2011 6:29 pm

Re: WinGUI public beta

Post by carlonb »

Hi Eosbandi,
Just now I downloaded the last WinGui 2.1 but it don't run I have only a generic windows error message "Error in MultiwiiwinGUI".
The previous version of wingui is working correctly.
Of course I try to dowload and reinstall it again and again, but same error.
My system is Windows XP service pack 2 it is correct ?
Any suggestion ?

Thanks a lot, Carlo

msev
Posts: 186
Joined: Thu Apr 14, 2011 11:49 am

Re: WinGUI public beta

Post by msev »

Eosbandi,...When will you start with arduplane port :P ?

lorentz
Posts: 8
Joined: Wed Sep 12, 2012 9:39 pm

Re: WinGUI public beta

Post by lorentz »

Hello EOSBandi,

I'm successfully using Multiwii WinGui for debugging my homemade autopilot.
May I make a request to display the instruments beside the video capture window ?
Even better would be overlaying the attitude informations on the video as with an HUD.
Besides testing, this would be useful during FPV flights when visibility is scarce
or video link with OSD data is disturbed.
Having some hints on aircraft attitude and heading to home could save the plane.
What do you think ?

Thank you and regards

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dramida
Posts: 473
Joined: Mon Feb 28, 2011 12:58 pm
Location: Bucharest
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Re: WinGUI public beta

Post by dramida »

For the past two months it seems that Mr. EosBandi has better things to do with his time :(

jy0933
Posts: 180
Joined: Wed Jun 27, 2012 4:24 pm

Re: WinGUI public beta

Post by jy0933 »

this might not be a fair request.. but I wonder if we can get a update to 2.2dev of this.... for tuning.. and it is really helpful as GC when doing AP

thanks

Mystic3D
Posts: 31
Joined: Sat Jan 12, 2013 2:33 am

WinGUI public beta

Post by Mystic3D »

Can you use WinGUI with MW 2.2 r1311?

MultiWii Conf does not like my Laptop. Tried new Java, .Net, serial, no luck.

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EOSBandi
Posts: 802
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Location: Budapest, Hungary
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WinGUI public beta

Post by EOSBandi »

eventually it will be updated, it is on my list.

jy0933
Posts: 180
Joined: Wed Jun 27, 2012 4:24 pm

Re: WinGUI public beta

Post by jy0933 »

awesome.. thanks

Mystic3D
Posts: 31
Joined: Sat Jan 12, 2013 2:33 am

WinGUI public beta

Post by Mystic3D »

Mystic3D wrote:Can you use WinGUI with MW 2.2 r1311?

MultiWii Conf does not like my Laptop. Tried new Java, .Net, serial, no luck.


Answered my own question, bad idea. I would have thought since the values were the same variables between Versions. Tri went wacko . Back to using the OLED to set PID's.

crazyal
Posts: 84
Joined: Tue Sep 04, 2012 11:25 pm

Re: WinGUI public beta

Post by crazyal »

i have done a little work on the wingui, so it uses the checkboxnames from the copter.
you can see my changes on github: https://github.com/luggi/Baseflight-Win ... its/master

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EOSBandi
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Joined: Sun Jun 19, 2011 11:32 am
Location: Budapest, Hungary
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Re: WinGUI public beta

Post by EOSBandi »

crazyal wrote:i have done a little work on the wingui, so it uses the checkboxnames from the copter.
you can see my changes on github: https://github.com/luggi/Baseflight-Win ... its/master


Terrific! Currently reviewing your changes, will commit them to the main repo and release an interim version which will support latest MultiWii dev :D

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