artificial horizon

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m00se
Posts: 54
Joined: Sat Jan 21, 2012 10:09 pm

artificial horizon

Post by m00se »

Just a quick question ,

i have wmp and nk,
in the multiwii 1.9 gui i have about 3 degrees of error between level and what the gui shows,

in multiwiiwingui, however, the artifical horizon is totally level, BUT the roll axis is inverted, but its not inverted in multiwii,

does anyone have any thoughts on this?

thanks,

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UndCon
Posts: 293
Joined: Mon Feb 21, 2011 2:10 pm

Re: artificial horizon

Post by UndCon »

Did you mount your NK the correct way? (upside down)


//UndCon

Wayne
Posts: 86
Joined: Sun Jul 31, 2011 10:44 pm

Re: artificial horizon

Post by Wayne »

Its not inverted in WinGui.
The view as if FPV.
There is a toggle to go back to the old style pitch/roll indicator to confirm.

m00se
Posts: 54
Joined: Sat Jan 21, 2012 10:09 pm

Re: artificial horizon

Post by m00se »

i have the part that would have the joystick on it facing up, and towards the right of the cuad,

i had it the other way round before, but i saw a vid on youtube that showed the readings according to movement, and mine was the wrong way round so i changed the nk,

interestingly, i just made a test with nk, the cuad tried to drift forward a lot, when i turned off the nk the quad made a nosedive forward really fast,

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