NanoWii - Settings of multiwii for bicopter "FarCry6" style
Posted: Wed Jan 19, 2022 5:04 pm
Hello everyone,
I recently played the new far cry game and there is a bicopter in it similar to "chinook" helicopter but using surface control instead of angular movement of the motor to control yaw and roll.
So i wanted to try this design and retrieved my old but still functional NanoWii.
I saw different youtube video with similar project but in the standard configuration (tilting the motor to control roll and pitch) but even like this the default configuration of multiWii for bi or dual copter is not working as expected...
i think there is a mismatch between the servo assignation pins (4/5 or 5/6) but not sure how everything is linked into the code.
Is there anyone that can help me with this?
Teaz
I recently played the new far cry game and there is a bicopter in it similar to "chinook" helicopter but using surface control instead of angular movement of the motor to control yaw and roll.
So i wanted to try this design and retrieved my old but still functional NanoWii.
I saw different youtube video with similar project but in the standard configuration (tilting the motor to control roll and pitch) but even like this the default configuration of multiWii for bi or dual copter is not working as expected...
i think there is a mismatch between the servo assignation pins (4/5 or 5/6) but not sure how everything is linked into the code.
Is there anyone that can help me with this?
Teaz