Hex MultiWii

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Qrome
Posts: 6
Joined: Tue Mar 15, 2011 12:50 am

Hex MultiWii

Post by Qrome »

It seems every where I read that I must use a PPM Sum compatible Rx if I intend to fly a Hex. Is this true? I don't plan on using the camera option (at least just yet). I want to just fly the Hex in X mode, can I use a standard Rx?

Alexinparis
Posts: 1630
Joined: Wed Jan 19, 2011 9:07 pm

Re: Hex MultiWii

Post by Alexinparis »

Hi,

I discovered there's maybe a way to still use a standard RX with a 6 motor config on a pro mini.
It would imply to move PIN5 and PIN6 on other free PIN, A0 and A1 for instance.
In fact, as the PWM is software generated on this PIN, we can use the ones we want.

If you have a shield witch is ok with this, I think it's possible.

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Qrome
Posts: 6
Joined: Tue Mar 15, 2011 12:50 am

Re: Hex MultiWii

Post by Qrome »

I have been using the Paris v2 and v3 boards.
Thanks for the reply.

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Berkely
Posts: 29
Joined: Fri Jan 21, 2011 8:25 pm
Location: Belgium, coast

Re: Hex MultiWii

Post by Berkely »

Alexinparis wrote:Hi,

I discovered there's maybe a way to still use a standard RX with a 6 motor config on a pro mini.
It would imply to move PIN5 and PIN6 on other free PIN, A0 and A1 for instance.
In fact, as the PWM is software generated on this PIN, we can use the ones we want.


Wow, this is new :)

It means we could skip the ppm converter then, cool. Keep us posted.

Regards
B.

dodecopter
Posts: 35
Joined: Fri Jan 21, 2011 7:37 am

Re: Hex MultiWii

Post by dodecopter »

hello,

would it be very difficult to move that pins, i think it wont be just replacing every PIN5/PIN6 in (HEXA) code with A0/A1 ?
because then Rx input is still missing?

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