Pyrofer wrote:Using windows 7 64bit.
ok, thanks .. i think i spot the issue , will be solved very soon
Pyrofer wrote:Using windows 7 64bit.
Pyrofer wrote:Disable the buttons such as "start, stop" when it's not connected to a serial port as that seems to lock up the app
Pyrofer wrote:can we have the debug boxes?
Pyrofer wrote:How are you planning to do the expo curves etc?
Pyrofer wrote:I am running Tommies FW from about a week ago, will update and see what changes.
Newer FW fixes the PID issue, still something funny with Artificial Horizon.
Tommie wrote:Since the UART receive interrupt is disabled while inside evaluateCommand(), any bytes received wile inside the function are silently discarded and not buffered. This is not a clean way to handle the situation;
kos wrote:that will increase cycletime
kos wrote:edit 2 : http://docs.oracle.com/javase/6/docs/ap ... rrays.html , java 1.6 is now a requirement , not sure i agree to this changes, there are still some old jre (hanburger just proves that fact)
LenzGr wrote:I am currently running the latest MultiWii development version from trunk. Could this be the reason? Let me know what info you need to investigate this.
dongs wrote:How would it be dangerous?
PatrikE wrote:Nope the led blinks continuisly..
And Processing Floods error messages.
Tryed all that...
Chaosdestro0 wrote:Useful but it's really quite dangerous.