Search found 44 matches
- Fri Jun 17, 2011 7:20 am
- Forum: Software development
- Topic: strange behavior in level mode
- Replies: 8
- Views: 3377
Re: strange behavior in level mode
I have a Y6 that I just got flying(seeduino mega, WMP & NK). Flew a few packs thru it with the 6-7dev w/o issue. This morning as I was heading out the door, I uploaded alex's change above. Trim in autolevel changed significantly(did not recalibrate the NK) but was flyable. Trimmed it with the fu...
- Wed Jun 08, 2011 7:33 am
- Forum: Software development
- Topic: PID regulators: Improve precision
- Replies: 20
- Views: 8483
Re: PID regulators: Improve precision
Hi, And for people, who's transmitter sticks not centering properly, like mine DX7, it is good idea to add "Stick deadband". Easiest way is to add to the end of annexCode() procedure, something like this: // Deadband if (abs(rcCommand[PITCH])< 5) rcCommand[PITCH] = 0; if (abs(rcCommand[RO...
- Mon Jun 06, 2011 7:45 am
- Forum: Software development
- Topic: PID regulators: Improve precision
- Replies: 20
- Views: 8483
Re: PID regulators: Improve precision
Oops, sorry
- Sun Jun 05, 2011 6:01 pm
- Forum: Software development
- Topic: PID regulators: Improve precision
- Replies: 20
- Views: 8483
Re: PID regulators: Improve precision
I basicly made the same change a few weeks ago and see good results as well.
- Wed Jun 01, 2011 5:24 am
- Forum: Software development
- Topic: is there Mega/Seeduino Octo Code available?
- Replies: 39
- Views: 11303
Re: is there Mega/Seeduino Octo Code available?
i think i am a dump... there is coming endless mistakes while i try to compile this... There should be nine files in the code folder when you unzip. In arduino, all 9 should open when you open any of them. Should have 9 tabs when you try to compile. Looks to me you're missing one or more files. Thi...
- Sun May 29, 2011 9:24 pm
- Forum: Software development
- Topic: patterned sensor resets with last 3 dev releases
- Replies: 21
- Views: 6249
Re: patterned sensor resets with last 3 dev releases
PatrikE wrote:Hi Alex
WMP gives normal data.
NB is showing crazy values.
Havn't tested WMP alone.
/Patrik
Do you get good data on ver 1.7?
- Sun May 29, 2011 9:05 pm
- Forum: Software development
- Topic: patterned sensor resets with last 3 dev releases
- Replies: 21
- Views: 6249
Re: patterned sensor resets with last 3 dev releases
I tried the 529dev on a WMP only set up and it works fine. Uploaded the exact sketch to the WMP & BMA020 board and get no gyro data with or without BMA020 active.
- Sun May 29, 2011 7:55 pm
- Forum: Software development
- Topic: patterned sensor resets with last 3 dev releases
- Replies: 21
- Views: 6249
Re: patterned sensor resets with last 3 dev releases
Hi, Thank you for this feedback. I think I know where is the problem for timing. (one time variable was renamed wrongly from uint32_t to uint16_t) At least this problem should be corrected in the last dev from today, it may have impact on other things. I tested this one successfully with: - a WMP o...
- Sat May 28, 2011 2:24 am
- Forum: Software development
- Topic: patterned sensor resets with last 3 dev releases
- Replies: 21
- Views: 6249
Re: patterned sensor resets with last 3 dev releases
Hi, is it still the case with the release of yesterday ? Dev 5 26 appears to be much better. The frequency is down ~70-90%. I had to wait about 3 minutes to get 2 spikes on one gui screen as shown below. Previously almost every screen cycle had at least 1 and often as many as 3 spikes. Note: to mon...
- Fri May 27, 2011 7:15 pm
- Forum: Software development
- Topic: patterned sensor resets with last 3 dev releases
- Replies: 21
- Views: 6249
Re: patterned sensor resets with last 3 dev releases
Anyone figured this out yet?? Obviously will have to be fixed in the next full release
- Fri May 27, 2011 7:12 pm
- Forum: Software development
- Topic: Dev versions should work in 1.7 gui, right?
- Replies: 3
- Views: 1670
Re: Dev versions should work in 1.7 gui, right?
double post.. sorry... I get a time out every time I try to post here
- Fri May 27, 2011 7:04 pm
- Forum: Software development
- Topic: Dev versions should work in 1.7 gui, right?
- Replies: 3
- Views: 1670
Re: Dev versions should work in 1.7 gui, right?
Ardo Happy, GUI sad... the dev code uses it's own GUI. I have a remzibi OSD and I don't yet understand how it's interfaced. If the GPS is lost to conect to the ardo, I'll keep the GPS. Is the plan to run the osd with the rx line from the GPS and the tx to the arduino?? I don't think that's possible,...
- Tue May 24, 2011 9:04 am
- Forum: Software development
- Topic: Another BMA020 problem
- Replies: 2
- Views: 1663
Re: Another BMA020 problem
Hi, It's very strange because uncommented 2 #define for ACC should imply a compilation error (redefinition of the same function) Wow, I mistyped IGT3200 twice in the one post. I have only the BMA020 defined, the WMP autodetects, correct? With both the IGT3200 & BMA020 defined, there is no spike...
- Mon May 23, 2011 3:47 am
- Forum: Software development
- Topic: Another BMA020 problem
- Replies: 2
- Views: 1663
Another BMA020 problem
Hey Alex, More strange BMA020 behavior... the bug fix http://wbb.multiwii.com/viewtopic.php?f=8&t=317 you posted worked fine until I commented "#define ITG3200" (I overlooked this line the first time I loaded the dev code). I'm running MWP with the BMA020. Now I'm getting spikes the ot...
- Sun May 22, 2011 12:15 pm
- Forum: Software development
- Topic: BMA020 not good in MultiWii_dev20110516
- Replies: 5
- Views: 2453
Re: BMA020 not good in MultiWii_dev20110516
Hi, I found a bug, I forgot a sign (in red here): ACC_ORIENTATION( (((rawADC[1])<<8) | ((rawADC[0]>>1)<<1))/64 , (((rawADC[3])<<8) | ((rawADC[2]>>1)<<1))/64 , - (((rawADC[5])<<8) | ((rawADC[4]>>1)<<1))/64 ); Thank you very much... problem solved.
- Fri May 20, 2011 12:49 am
- Forum: Software development
- Topic: BMA020 not good in MultiWii_dev20110516
- Replies: 5
- Views: 2453
Re: BMA020 not good in MultiWii_dev20110516
Hi, It's strange, This is typically what happen with a WMP entering sometimes in hardware reset. Did you enable the pullups in the dev version (by default they are disabled in the dev) Yes, my config file is in the first post, pullups are enabled.... the strange thing is it works fine in 1.7 someth...
- Thu May 19, 2011 9:52 am
- Forum: Software development
- Topic: BMA020 not good in MultiWii_dev20110516
- Replies: 5
- Views: 2453
BMA020 not good in MultiWii_dev20110516
The latest dev version is not working with my bma020. First two w/ scale set to 10, last w/o acc lpf scale of 1. Obviously getting some bad data. I'm guessing its something I'm doing wrong, config file below as well. bma020 happy.JPG bma020 lpf.JPG bma020 glitch.JPG config file: /*******************...
- Wed May 04, 2011 9:02 am
- Forum: Software development
- Topic: cam stab/328/hex won't compile
- Replies: 1
- Views: 1455
cam stab/328/hex won't compile
Just want to make sure that the promini 328 can't run servo tilt with pwm sum on a hex. the pins are different, I assume it's a hardware issue, but just want to make sure. As is, get an error when verifying: MultiWiiV1_7.cpp: In function 'void __vector_14()': MultiWiiV1_7:1329: error: redefinition o...
- Tue May 03, 2011 9:51 am
- Forum: Software development
- Topic: is there Mega/Seeduino Octo Code available?
- Replies: 39
- Views: 11303
Re: is there Mega/Seeduino Octo Code available?
OCTA Code - Please try it if you have Mega; and an OCTA frame. Are you going to Fly 8+ or 8x? HEX - PPMSUM - Cross over to FrSky _ I bought one - liked it so much I bought Two more for my other Tx's - it will eat your Futaba for brekky - and cheaper - longer range as well - if you have a Futaba mod...
- Sun May 01, 2011 10:56 am
- Forum: Software development
- Topic: is there Mega/Seeduino Octo Code available?
- Replies: 39
- Views: 11303
Re: is there Mega/Seeduino Octo Code available?
Hey Quinton, Just took a peek, seems reasonable. Still using pin12 for wii power/reset.... alex's dev version has switched to pin37 which is my problem. Time to sleep here, but I think I'll try your code and see if I can get it working on pin 12. I assembeled the paris board you sent today to test t...
- Sun May 01, 2011 10:16 am
- Forum: Software development
- Topic: is there Mega/Seeduino Octo Code available?
- Replies: 39
- Views: 11303
Re: is there Mega/Seeduino Octo Code available?
Hey Alex, Yes, I'm using the dev version with octo support you posted above. I am not a hardware guy, I am really struggling trying to find seeeduino documentation that's understandable to me. The Pin 37 I'm using is next to the I2C bus on the photo I posted above (circled in yellow). It it the only...
- Sun May 01, 2011 5:00 am
- Forum: Software development
- Topic: is there Mega/Seeduino Octo Code available?
- Replies: 39
- Views: 11303
Re: is there Mega/Seeduino Octo Code available?
Hi Guys, Pin 37 does not appear to provide power to the nintendo sensors. It appears to me to be 37 in the code. The diagram at m shows the sensors powered by PWM Pin 12??? When connected directly to VCC on the I2C bus, works fine, get nothing on pin 37 as shown below. Any clue what I'm doing wrong?
- Fri Apr 29, 2011 9:08 am
- Forum: Software development
- Topic: is there Mega/Seeduino Octo Code available?
- Replies: 39
- Views: 11303
Re: is there Mega/Seeduino Octo Code available?
The seeeduino MEGA has an integrated FTDI. So, you can use directly the mini usb port of this board, the only change from the arduino IDE point of view is the COM port number. I think it's more easier to do this way. Yes, I'm using the onboard USB/FTDI and it works fine once I figured out the reset...
- Wed Apr 27, 2011 3:16 am
- Forum: Software development
- Topic: is there Mega/Seeduino Octo Code available?
- Replies: 39
- Views: 11303
Re: is there Mega/Seeduino Octo Code available?
Hi Alex, Thanks for the quick response. Got the code, not familiar with the layout(tabs in arduino.exe), but I think I got it. This is quickly becomming a log of my seeeduino progress: Compiles fine as is, comment promini and uncomment mega and I got an error. Solution is to choose the "mega&qu...
- Tue Apr 26, 2011 5:35 pm
- Forum: Software development
- Topic: is there Mega/Seeduino Octo Code available?
- Replies: 39
- Views: 11303
Re: is there Mega/Seeduino Octo Code available?
Hey Alex, I'd be happy to be the beta guy. All I really need are the pin assignements and motor writes. The relative motor calcs are easy. Looking at X8 (coaxial quad X) to start with. Not concerned with the GUI. I am an arduino idiot, will be using Seeeduino with genuine nintendo WMP & Nunchuck...
- Tue Apr 26, 2011 10:06 am
- Forum: Software development
- Topic: is there Mega/Seeduino Octo Code available?
- Replies: 39
- Views: 11303
is there Mega/Seeduino Octo Code available?
Subject says it all... wondering if anyone has code to support an octo on a mega? I thought someone had done it but I'm not finding it here or on RCG.
If not, who do I bribe????
If not, who do I bribe????
- Sun Apr 24, 2011 6:18 am
- Forum: Connecting elements
- Topic: How to connect ESC?
- Replies: 14
- Views: 11148
Re: How to connect ESC?
Hi! I'm new to this forum. As I'd like to connect the different elements of my quadcopter these days, I was looking for further information (to be really sure about what I do) and came accross this thread. My question now is: Can I really connect the Arduino Board directly to one of the brushless c...
- Wed Apr 06, 2011 10:26 am
- Forum: Software development
- Topic: Moving Cam Pins hint request...
- Replies: 1
- Views: 1230
Moving Cam Pins hint request...
I've been working on a stabilized cam mount on a tri and to get cam pitch & roll trim thru the arduino, I had to go to serial sum to have enought RX inputs. Occasionaly I get a big jump(I'd say the value is off scale for a 1/20 of a sec or so, the servo appears to move toward it's extreme then j...
- Mon Apr 04, 2011 9:32 pm
- Forum: Software development
- Topic: TRI motor pitch calculation wrong?
- Replies: 7
- Views: 2475
Re: TRI motor pitch calculation wrong?
I remember thinking a bit about this early on but have not revisited it... by the same logic should the rolls be divided by 2 to sum the absolutes to 1 as well or the pitches should be doubled to sum to 2?
I'll be playing with this to see.
Will be intersting to hear alex's take on this.
I'll be playing with this to see.
Will be intersting to hear alex's take on this.
- Sat Apr 02, 2011 11:23 am
- Forum: Pictures & Videos
- Topic: New Tri Takes Flight w/2 axis GoPro Mount
- Replies: 8
- Views: 3316
- Fri Apr 01, 2011 9:19 am
- Forum: Pictures & Videos
- Topic: New Tri Takes Flight w/2 axis GoPro Mount
- Replies: 8
- Views: 3316
Re: New Tri Takes Flight w/2 axis GoPro Mount
Hey Alex, Great "hint" but it's not working.... how about another hint??? Hey, I just figured it out.. tell me what you think... It appears to me that rcCommand is only defined up to 4 (5 channels). The really strange thing is that the roll cam servo was being directly effected by the roll...
- Thu Mar 31, 2011 7:42 am
- Forum: Pictures & Videos
- Topic: New Tri Takes Flight w/2 axis GoPro Mount
- Replies: 8
- Views: 3316
Re: New Tri Takes Flight w/2 axis GoPro Mount
Hey Alex, your camera mount went out Monday. I'm retrofitting my old tri with a camera mount and plan to use a PWM rx so I can run cam pitch trim thru the 328 arduino. My understanding is that 1.7 reads the additional channels but the cam code doesn't currently support cam trim. I havn't looked at t...
- Thu Mar 31, 2011 7:27 am
- Forum: General discussions
- Topic: Wii-bar - MultiWii as Flybarless controller for CP helis?
- Replies: 22
- Views: 9347
Re: Wii-bar - MultiWii as Flybarless controller for CP helis
One more item that may prove important.... need to find a way to limit "I" term cyclic "wind up" prior to take off or could have some ugly supprises!!
- Thu Mar 31, 2011 7:25 am
- Forum: General discussions
- Topic: Wii-bar - MultiWii as Flybarless controller for CP helis?
- Replies: 22
- Views: 9347
Re: Wii-bar - MultiWii as Flybarless controller for CP helis
Should work w/o modification other than the servo refresh rates. How well will be interesting. To make it work well, these things should be addressed: The arming proceedure should be disabled. May require independant servo directions/reversing for individual ccpm servo outputs. Servo refresh rate sh...
- Tue Mar 29, 2011 12:04 am
- Forum: Ideas
- Topic: NEW camer stable method - ( mechanical)
- Replies: 11
- Views: 4439
Re: NEW camer stable method - ( mechanical)
Hello All, Well I was building my first camera stable system.. and while looking at all the mechanical system out there.. I found they where all basically the same.. I wanted something with low part count.. to make it simple to build .. lighter also i expect.. ect.. Here is what I came up with.. ( ...
- Thu Mar 24, 2011 11:34 pm
- Forum: Pictures & Videos
- Topic: New Tri Takes Flight w/2 axis GoPro Mount
- Replies: 8
- Views: 3316
Re: New Tri Takes Flight w/2 axis GoPro Mount
Hi Doug, Sure I'm interested also. I've just bought my first GoproHD 15 days ago, and I've never had the opportunity to test my cam stab code. PM me a shipping address, here or on RCG and I'll send you one... it's the least I could do for your efforts!!! Trying to find a non serial sum solution for...
- Thu Mar 24, 2011 11:53 am
- Forum: Pictures & Videos
- Topic: New Tri Takes Flight w/2 axis GoPro Mount
- Replies: 8
- Views: 3316
New Tri Takes Flight w/2 axis GoPro Mount
Hi Guys, just wanted to share... built this for a pro video customer, will have more available...
http://www.youtube.com/watch?v=MK-UdvWY0ZQ
If anyone's interested in one, let me know.
Alex, I'll send you a camera mount if you'd like... pm me an address.
Thanks,
Doug
http://www.youtube.com/watch?v=MK-UdvWY0ZQ
If anyone's interested in one, let me know.
Alex, I'll send you a camera mount if you'd like... pm me an address.
Thanks,
Doug
- Mon Feb 21, 2011 4:20 am
- Forum: Software development
- Topic: MultiWii v1.pre7 released
- Replies: 61
- Views: 21200
Re: MultiWii v1.pre7 released
Great big thank you alex... I'm stil on 1pre6...
Sign change on "D" should reduce rcgroups traffic 5% alone
Need to remember how to get code off google now so I can check out the new level mode.
Sign change on "D" should reduce rcgroups traffic 5% alone
Need to remember how to get code off google now so I can check out the new level mode.
- Tue Feb 08, 2011 10:21 pm
- Forum: MultiWii tweaking - flying experience
- Topic: X copter wobbling on only one 45 degree axis (autolevel)
- Replies: 8
- Views: 3945
Re: X copter wobbling on only one 45 degree axis (autolevel)
2 things come to mind: Motor/esc/prop response is not identical between motors. Start swapping componets front to rear or side to isolate the unbalanced componet. If you move props, they all have to move and the signs in motor code need to be changed for yaw. Very good possibility it's a esc calibra...
- Wed Jan 26, 2011 12:53 pm
- Forum: Ideas
- Topic: Heading Hold for YAW
- Replies: 16
- Views: 8249
Re: Heading Hold for YAW
alex, I put the smoothing back in today and can't really tell a difference. Isn't this smoothing the result of a I2C Issue that will be taken care of in the next release? I do think that digital servo support is important, why refresh ESC"s at high rate and just let the tri yaw sloth along?? I ...
- Tue Jan 25, 2011 10:36 pm
- Forum: Getting Started - MultiWii config and setup
- Topic: Three way switch?
- Replies: 6
- Views: 3301
Re: Three way switch?
I plan to implement something like this with ranges for mode channel (AUX1). [1000-1300] [1300-1700] [1700-2000] For each range, customizable via checkboxes in the GUI: ACC/ no ACC baro / no baro compass lock / no compass lock Maybe another AUX2 RC chan if available with only 2 ranges to refine the...
- Tue Jan 25, 2011 4:46 am
- Forum: Ideas
- Topic: Heading Hold for YAW
- Replies: 16
- Views: 8249
Re: Heading Hold for YAW
I dropped count to 3 as the GY401 outputs 270hz, seemed like the right value. I also removed the smoothing per Alex's suggestion as well. I would say it's almost as good as the gy clone at this point. I made a hat cam today and here's a little video I played around making: http://vimeo.com/19152816 ...
- Sun Jan 23, 2011 8:06 am
- Forum: Ideas
- Topic: Heading Hold for YAW
- Replies: 16
- Views: 8249
Re: Heading Hold for YAW
@Centurian I'm not sure it is a servo update rate problem. You can try to de activate the smoothing function on yaw Just remove: gyroData[YAW] = (gyroYawSmooth*2+gyroData[YAW]+1)/3; gyroYawSmooth = gyroData[YAW]; It should improve the response, but with many glitches. I'm sure it's possible to supp...
- Sat Jan 22, 2011 11:05 am
- Forum: Ideas
- Topic: Heading Hold for YAW
- Replies: 16
- Views: 8249
Re: Heading Hold for YAW
The "I" in the pid settings is "heading hold" What is needed is a faster update rate for digital servos. I'm using a cheap 401 clone w/digital servo on my tri and it's a vast improvement..... but I works best for me in rate mode rather than heading hold... the yaw response time a...