Search found 24 matches

by TextZombie
Thu Apr 25, 2013 1:28 am
Forum: Getting Started - MultiWii config and setup
Topic: MultiWii 2.2 Compiling errors
Replies: 7
Views: 2602

Re: MultiWii 2.2 Compiling errors

Compilation relies on having the correct board selected. For example you can't compile code that writes to eeprom if you have a board selected that doesn't have eeprom, you get errors similar to the ones you are describing.

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by TextZombie
Wed Apr 24, 2013 1:18 am
Forum: Getting Started - MultiWii config and setup
Topic: motors are stopping (crius AIO v2.0)
Replies: 1
Views: 861

Re: motors are stopping (crius AIO v2.0)

This probably means you need to increase MINTHROTTLE. Bare in mind it's one of the * values that needs a eeprom reset to change (Note 1 at the top of config.h)

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by TextZombie
Wed Apr 24, 2013 1:14 am
Forum: Getting Started - MultiWii config and setup
Topic: MultiWii 2.2 Compiling errors
Replies: 7
Views: 2602

Re: MultiWii 2.2 Compiling errors

The only time I've seen these kind of errors is if I've got the wrong board selected in the the Tools | Board menu. Might be worth a look?
If not maybe try a fresh install of the Arduino IDE

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by TextZombie
Sun Apr 14, 2013 10:17 pm
Forum: Connecting elements
Topic: voltage and current sensor integration
Replies: 21
Views: 9897

Re: voltage and current sensor integration

I'm trying to get this working too. So far I ended up changing the battery code in MultiWii.ino to get it working. I'm not really all that familiar with this type of coding so forgive me if it's an awful hack; it does seem to work though. #if defined(VBAT) static uint8_t vbatTimer = 0; static uint8_...
by TextZombie
Fri Apr 12, 2013 2:29 pm
Forum: General discussions
Topic: Flight data recording
Replies: 35
Views: 10225

Re: Flight data recording

However, this is not mentioned att all, neither in the link provided above, nor in hobbyking's description of the board The hobbyking board isn't the same I think, the DataFlash only got added to the Crius in v2 and the hobbyking board looks to be a copy of a v1. The RCtimer page says "Onboard...
by TextZombie
Thu Apr 11, 2013 10:54 pm
Forum: General discussions
Topic: Flight data recording
Replies: 35
Views: 10225

Re: Flight data recording

I think it's more that the AIO Pro 2 has an Atmel 45DB161E 16Mbit DataFlash on it.
MegaPirateNG has a library to access it, I imagine though it's too niche to spend time trying to integrate it.

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by TextZombie
Fri Apr 05, 2013 9:26 pm
Forum: Getting Started - MultiWii config and setup
Topic: Beginners Question: Altitude Hold with Hexa and Sonar
Replies: 2
Views: 2248

Re: Beginners Question: Altitude Hold with Hexa and Sonar

I don't think sonar is implemented yet to that extent (at least they seem to say as much here viewtopic.php?f=6&t=3364 )

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by TextZombie
Fri Apr 05, 2013 9:21 pm
Forum: General discussions
Topic: OSD and GUI at the same time
Replies: 2
Views: 1280

Re: OSD and GUI at the same time

I struggled with this. On v2.2 at least, any "spare" serial port just seems to sit there waiting for an MSP connection. So long as you have your baud rates set correctly you can have devices on each port at the same time without any additional configuration.

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by TextZombie
Wed Apr 03, 2013 5:52 pm
Forum: Software development
Topic: KV Team Multiwii OSD
Replies: 1021
Views: 392645

Re: SW Development on Minim Osd

they are enabled by default Just knowing that allowed me to work it out thank you. Looks like I had my serial port numbers confused and had the wrong baud rate configured, but kept ignoring it because I didn't think it was the one I was connected to. So instead of checking the simple stuff I set ab...
by TextZombie
Wed Apr 03, 2013 2:46 pm
Forum: Software development
Topic: KV Team Multiwii OSD
Replies: 1021
Views: 392645

Re: SW Development on Minim Osd

(e.g) I have OSD on Serial 1, GPS on Serial 2, and "other" on Serial 3. Sorry, to jump in. I'm currently trying to do just that myself with my Crius AIOP v2 with no success so far. Is there some multiwii (I'm on 2.2) config that needs to be set or are all serials active on a mega by defau...
by TextZombie
Sat Mar 30, 2013 6:07 pm
Forum: Software development
Topic: MultiWii 2.2 is released
Replies: 84
Views: 61313

Re: MultiWii 2.2 is released

Seems whenever I post to a forum I end up feeling foolish thanks for pointing that out Hamburger, I knew I must have missed something. At least I know it's by design even though it seems very counter intuitive to me.I'm guessing long term these will need MSP messages defining for them and inclusion ...
by TextZombie
Sat Mar 30, 2013 4:44 pm
Forum: Software development
Topic: MultiWii 2.2 is released
Replies: 84
Views: 61313

Re: MultiWii 2.2 is released

I'm not sure if this is working as designed but I've found tweaking 2.2 very confusing until I realised a few of the values in config.h that appear to be static are actually written and read from eeprom. This looks to have come about due to the multiple configuration profiles feature, even when that...
by TextZombie
Thu Dec 08, 2011 8:06 pm
Forum: Getting Started - MultiWii config and setup
Topic: ROLL up side down
Replies: 7
Views: 2250

Re: ROLL up side down

I reeealy wanted to ask that but was too scared of an angry bicopter builder berating me for asking silly questions :p
by TextZombie
Thu Dec 08, 2011 5:54 pm
Forum: Getting Started - MultiWii config and setup
Topic: ROLL up side down
Replies: 7
Views: 2250

Re: ROLL up side down

I think the first step would be to work out if it's software or hardware.
What shield / sensors are you using?
Does the roll react correctly other than being upside down?
by TextZombie
Thu Dec 08, 2011 4:46 pm
Forum: MultiWii tweaking - flying experience
Topic: Quadcopter flip forward by it self , ver 1.8/1.9
Replies: 6
Views: 3038

Re: Quadcopter flip forward by it self , ver 1.8/1.9

For me the bluetooth adapter issue is easily repeatable, I videoed it here for anyone interested: m The first time I plug the BT in while it's running it kills the Arduino and needs a reset, then the next time you hear the back two motors go full throttle for a couple of seconds before all motors di...
by TextZombie
Thu Dec 08, 2011 12:58 pm
Forum: MultiWii tweaking - flying experience
Topic: Quadcopter flip forward by it self , ver 1.8/1.9
Replies: 6
Views: 3038

Re: Quadcopter flip forward by it self , ver 1.8/1.9

I've had this on my hex and finally worked out in my case it was down to the bluetooth module I had plugged into the serial port on my pro mini. With the copter on the ground and the props off I'd wiggle the bluetooth module and get the back two props on full power for a few seconds, then the pro mi...
by TextZombie
Sat Nov 26, 2011 6:16 pm
Forum: Getting Started - MultiWii config and setup
Topic: motor power balance
Replies: 32
Views: 8812

Re: motor power balance

If we're looking at the back of the copter in the video it's certainly the motor rather than the prop. I point it out as on my first go I thought naively that the firmware somehow told the motor which way to turn, as randomly 5 out of 6 went the right way by luck and the symptoms were similar to you...
by TextZombie
Sat Nov 26, 2011 5:08 pm
Forum: Getting Started - MultiWii config and setup
Topic: motor power balance
Replies: 32
Views: 8812

Re: motor power balance

It's tough to tell, but on this video http://www.youtube.com/watch?v=hWDgrO6Zc4U it looks like the bottom right motor is turning the wrong way. Could just be the video though.

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by TextZombie
Wed Nov 16, 2011 10:27 am
Forum: Getting Started - MultiWii config and setup
Topic: motor power balance
Replies: 32
Views: 8812

Re: motor power balance

When you say the motors on the right have a higher value do you see the value in the GUI or from observation?
In the GUI, is roll at 1500 when your transmitter stick is centered?
It could also be your ESCs not being synced up for throttle range maybe, might be worth setting it again.

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by TextZombie
Tue Nov 15, 2011 5:24 pm
Forum: Getting Started - MultiWii config and setup
Topic: Need advice getting newbie hex stable
Replies: 8
Views: 2836

Re: Need advice getting newbie hex stable

It feels like I've got to the bottom of the twitching issue. Over paranoia about vibration all things When I first fixed the sensors after redesigning them the velcro must have been very stuck together, but I removed the sensors after the crash and must have loosened the velcro so now it doesn't hol...
by TextZombie
Tue Nov 15, 2011 12:57 am
Forum: Getting Started - MultiWii config and setup
Topic: Need advice getting newbie hex stable
Replies: 8
Views: 2836

Re: Need advice getting newbie hex stable

Good points. I've recalibrated my transmitter and changed the code to up the interleaving delay which has pushed cycle time up to 8K. After doing that the slight pitch and roll offset in the screenie above has gone so I'm hoping its a good sign. I'll give it a go tomorrow and report back. Thanks for...
by TextZombie
Mon Nov 14, 2011 8:39 pm
Forum: Getting Started - MultiWii config and setup
Topic: Need advice getting newbie hex stable
Replies: 8
Views: 2836

Re: Need advice getting newbie hex stable

I'll have a play with that interleaving delay, I'd missed that thanks. I've been thinking vibration issues too, but I'm on my 4th go at a sensor mount with varying levels of dampening and some times it flys fine. Other times it's insane to try and keep up in the air and there have been very little d...
by TextZombie
Mon Nov 14, 2011 7:21 pm
Forum: Getting Started - MultiWii config and setup
Topic: Need advice getting newbie hex stable
Replies: 8
Views: 2836

Re: Need advice getting newbie hex stable

I believe I've correctly set up the ESC's and the transmitter. I did the routine with the ESCs to set the range and changed the throw in my DX6i to get all the sticks from 1000-2000 as best I can. WMP timing I've set at 100khz and I've calibrated the ACC many times but for the moment I'm in acro mod...
by TextZombie
Mon Nov 14, 2011 2:23 pm
Forum: Getting Started - MultiWii config and setup
Topic: Need advice getting newbie hex stable
Replies: 8
Views: 2836

Need advice getting newbie hex stable

Hi there, I've built myself a hex; MW1.9, Pro Mini, no shield, original WMP+NCK, 3S 2200mah, 18A Hobbywing ESCs, CF2822 motors, 8x4.5 Props, MM6 type frame I can get it in the air, but it's incredibly twitchy and no amount of PID fiddling seems to tame it. The twitching seems generally limited to ro...