Search found 23 matches

by arne
Tue Jan 08, 2013 8:54 pm
Forum: Software
Topic: Baseflight aka multiwii port to stm32
Replies: 1036
Views: 2549087

Re: Baseflight aka multiwii port to stm32

Disable the "telemetry" feature, then the OSD should work when the copter is armed.
by arne
Mon Dec 10, 2012 8:18 am
Forum: Software development
Topic: MultiWii EZ-GUI
Replies: 1434
Views: 607219

Re: MultiWii EZ-GUI

More or less, yes! Cool. The starting point pretty much nailed it. The direction is fine, it's just a bit wild, but it doesn't look like a csv to kml problem, more a data problem. I think the bluetooth range is to limited for that, next time i'll strap my phone on the copter.
by arne
Sun Dec 09, 2012 3:28 pm
Forum: Software development
Topic: MultiWii EZ-GUI
Replies: 1434
Views: 607219

Re: MultiWii EZ-GUI

Two log files of very short flies. 10cm of snow and still snowing outside...
by arne
Wed Dec 05, 2012 5:47 pm
Forum: Software
Topic: GPS lock ups
Replies: 14
Views: 6518

Re: GPS lock ups

The motors keeps on with the same speed. No inputs possible anymore, no disarm and no usb/serial connection possible. It just kind of freezes.

btw: Changing frac_min doesn't help. I had another lock up after changing it.
by arne
Tue Dec 04, 2012 10:44 pm
Forum: Software
Topic: GPS lock ups
Replies: 14
Views: 6518

Re: GPS lock ups

I did a test with a u-blox GPS receiver on the same quad today. Soon it started to rain, so I could do only a short test. That test worked without a problem. Afterwards I tried the mod from crashpilot1000, but due to the rain, I could only do a indoor test. That was fine too. What I don't get is tha...
by arne
Sun Dec 02, 2012 9:33 pm
Forum: Software
Topic: GPS lock ups
Replies: 14
Views: 6518

GPS lock ups

I have played a little bit with my Naze32 copter and GPS during the weekend. I've read that this is kind of dangerous and can cause crashes, but i did tried it anyway...That results in 3 crashes: One with RTH, one with POSHOLD and another one with POSHOLD after some code changes. The good thing, des...
by arne
Sun Oct 28, 2012 2:19 pm
Forum: Software development
Topic: [PATCH rebased] Increase number of AUX channels and steps
Replies: 27
Views: 9949

Re: [PATCH rebased] Increase number of AUX channels and step

Yeah, but that is not a problem. You can use one channel to switch multiply functions. Take a look at the screenshot. AUX2 is used for HEADADJ and HEADFREE.

But you can't activate a single function like HEADFREE with let's say AUX1 L and AUX2 H or something like that.
by arne
Sun Oct 28, 2012 9:54 am
Forum: Software development
Topic: [PATCH rebased] Increase number of AUX channels and steps
Replies: 27
Views: 9949

Re: [PATCH rebased] Increase number of AUX channels and step

I like the idea of having more AUX channels and more steps, but we have to reorganize the GUI to cope with all the additional stuff. I played a little around with the GUI and came up with this: MultiWiiConfAux.png Up to 12 AUX channels and 6 binary style encoded steps per channel. The only downside ...
by arne
Wed Oct 24, 2012 6:03 am
Forum: Software
Topic: Baseflight aka multiwii port to stm32
Replies: 1036
Views: 2549087

Re: Baseflight aka multiwii port to stm32

The modifed baseflight is working fine out of the box, but I did a quick test on the desk only. THX.

My testquad flies great with both naze32, hence both boards are fine. There must be another issue with my big copter. Probably vibrations.
by arne
Sun Oct 21, 2012 1:35 pm
Forum: Software development
Topic: MultiWii Conf for more than 4 AUX channels
Replies: 49
Views: 18441

Re: MultiWii Conf for more than 4 AUX channels

@cGiesen: I think your tone won't help you with this. Yes, like Tommy's approach, you did offer a modified GUI to deal with the additional AUX channels, both are fine for basic testing, but not ready for the masses. It has a lot of free space and shows the input values and the AUX channels on differ...
by arne
Sun Oct 21, 2012 9:36 am
Forum: Software
Topic: Baseflight aka multiwii port to stm32
Replies: 1036
Views: 2549087

Re: Baseflight aka multiwii port to stm32

It worked, but that's strange, I have another naze32 of the same revision and that one worked without the problem. I had the one with a problem mounted on a copter which flew, but It always felt like a drunken sailor, even without ACC. I moved the naze32 to my test quad to check the behavior now. Ma...
by arne
Sat Oct 20, 2012 12:52 pm
Forum: Software
Topic: Baseflight aka multiwii port to stm32
Replies: 1036
Views: 2549087

Re: Baseflight aka multiwii port to stm32

Yes, mostly. OK, i'll try. THX!
by arne
Sat Oct 20, 2012 11:42 am
Forum: Software
Topic: Baseflight aka multiwii port to stm32
Replies: 1036
Views: 2549087

Re: Baseflight aka multiwii port to stm32

It looks like there is something wrong till r229. Can't get any gyro movement with my rev0 naze32. Any ideas?

@TC: I just want to thank you. Yesterday my third naze32 arrived after just about 10 days in Berlin. These boards are just soo cool :!:
by arne
Sat Sep 29, 2012 12:15 pm
Forum: Software development
Topic: MultiWii v2.1 GUI Improvements...
Replies: 30
Views: 10307

Re: MultiWii v2.1 GUI Improvements...

I like your modifications! Good work. But i have a problem with the port selection. Not all ports are listed with your new version: (same systems, only different gui's) PortBug.png What a about some tooltips? I think it could greatly help noobs to understand the gui e.g. what's the Horizon and Angle...
by arne
Sun Sep 23, 2012 8:10 am
Forum: Ideas
Topic: wishlist for v2.2 - CLOSED
Replies: 150
Views: 46000

Re: wishlist for v2.2

Please make CAMSTAB pitch and roll input channel adjustable :)

more infos ( patch included )
viewtopic.php?f=7&t=2498
viewtopic.php?f=7&t=1507
by arne
Fri Sep 21, 2012 10:13 pm
Forum: Ideas
Topic: Camstab disable aux 3 and 4 and ideea SOLVED
Replies: 15
Views: 5864

Re: Camstab disable aux 3 and 4 and ideea

I had the same issue: viewtopic.php?f=7&t=1507
by arne
Fri Jun 29, 2012 6:29 am
Forum: Ideas
Topic: Direct Frsky telemtry data from MW FC
Replies: 359
Views: 1156313

Re: Direct Frsky telemtry data from MW FC

The Frsky transmitter and the receiver have both a RX/TX port combo, but does it actually have an separate up-link channel?
by arne
Wed Jun 27, 2012 7:48 pm
Forum: Ideas
Topic: Direct Frsky telemtry data from MW FC
Replies: 359
Views: 1156313

Re: Direct Frsky telemtry data from MW FC

I've played with this idea some time ago and did some testing. It's possible and it's not too hard, but the following code fragments are just for testing propose and not cleany coded nor complete. You have been warned . These code segments are meant for MW 2.0. To test this you need a Mega, a level ...
by arne
Sun Apr 08, 2012 8:22 pm
Forum: Ideas
Topic: small mod to servo tilt function
Replies: 5
Views: 3760

small mod to servo tilt function

Hi, here is a little patch to fix two small restrictions of the current code. The first one is that the AUX channels to control the cam pitch and roll are hardcoded to AUX3 and AUX4. The second one is that once you enable SERVO_TILT, AUX3 and AUX4 can no longer be used to switch features on/off with...
by arne
Fri Feb 24, 2012 9:34 am
Forum: Ideas
Topic: Pan tilt on Servo1/Servo2
Replies: 12
Views: 4645

Re: Pan tilt on Servo1/Servo2

Maybe you can activate SERVO_TILT, set TILT_PITCH_PROP and TILT_ROLL_PROP to 0 and then use AUX3 and AUX4 to control the gimbal.